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Home » Stars! 2.6/7 » New Game Announcements » Fledgling Admirals X (FA10) (complete beginners - advanced beginners - lower intermediates - oldtimers)
Re: Fledgling Admirals X (FA10) Thu, 05 March 2020 04:29 Go to previous messageGo to previous message
magic9mushroom is currently offline magic9mushroom

 
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Messages: 1361
Registered: May 2008
ccc_037 wrote on Tue, 25 February 2020 15:04
I do know that computer players with minefields are a massive pain. Despite the fact that it's easy to park a small mine-destroying fleet somewhere and limit the size of said minefield (I imagine that won't work against someone who sends out his own fleets against the mine-destroyers).

SD is significantly worse than that. They have an ability generally termed "lay on arrival", i.e. their minelayers can lay mines after moving (at half normal capacity). This means they can have mobile (and potent, because of SD's higher-power mine-laying parts) minelayers laying e.g. 260 standard/200 heavy mines (radius 16/14) in a different place each year in your space to disrupt your shipping. Try to catch them with your own ships, setting them to warp 9? Whoops, the minelayer ducked into an earlier-laid minefield and you crashed into the heavy mines, obliterating your fleet (those things do 5x the damage of normal mines). Try to sweep the mines with cheap gatling frigates? Whoops, the standard mines exploded (SD can do that), automatically killing your ships before they could sweep. Let's not even start on the cloaked minelayers (which the Super Mine Layer hull can achieve) and the Energy Dampener mindgames.

A competently-played SD requires even greater competence to oppose meaningfully; it makes perfect sense to ban competent SDs from a beginner game.

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