Home World Forum
Stars! AutoHost web forums

Jump to Stars! AutoHost


 
 
Home » Stars! Clones, Extensions, Modding » Stars! Extensions » Fixing Stars!
Re: Fixing Stars! Sat, 21 December 2019 14:17 Go to previous messageGo to previous message
ricks03 is currently offline ricks03

 
Officer Cadet 1st Year
Creator of TotalHost and Stars! utilities
Created TotalHost and Stars! utilities

Messages: 222
Registered: January 2012
Location: NC
The only thing that's a factor is whether a block is completely mapped.

I have tools up on TotalHost that will let you view (and change) the output of a block. The API from Raptor has the block information that has been mapped so far (sort of).

So you can make a single change, submit a tun, and look at the output of a .x file. From there it's (painfully) possible to map blocks. It's made harder by the intense compression of stars. Even things like text use a clever algorithm to try to save space. Some blocks have two formats (long and short) depending on what data is stored within them. Often pieces of a byte are more than one tidbit of information, so you have to break it out in binary.


So it's "easy" to read and change values in a .x file to what you want, once they're mapped. Sky's the limit if the block is mapped.


[Updated on: Sat, 21 December 2019 14:47]




https://www.irelandbybicycle.com
http://totalhost.sinister.net:999
https://github.com/ricks03/TotalHost

Report message to a moderator

 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: Is starstat.exe the same as starstat.c
Next Topic: Modifying the universe
Goto Forum:
  


Current Time: Sat Apr 27 13:37:52 EDT 2024