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Re: Fixing Stars! Wed, 18 December 2019 20:15 Go to previous messageGo to previous message
m.a@stars is currently offline m.a@stars

 
Commander

Messages: 2765
Registered: October 2004
Location: Third star to the left
From the Known Bugs (JRC3) - Player Exploitable Bugs / Features list, I'd try to detect and/or nerf Split Fleet Dodge, dodgy Mineral Upload, AR Starter Colony 'block', Prod Qs blocked due to lack of minerals, 'fleet targeting fleet' bugs, AR Mineral Fountain, SpaceDock 'infinite' refueling, CA hab Intel on non-Allies, the 512 fleet limit eating newly produced ships... Confused

Also, maybe lay the groundwork for external micromanagement/automation tools, which would need to insert/tweak lots of orders in the x file, and extract lots of actionable data from the m file. Rolling Eyes

Also 'shared' Intel tools, so a player can 'export' planet or fleet data, and give/sell it to others. Teleport


[Updated on: Wed, 18 December 2019 20:36]




So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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