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Re: We need to save Stars! Sat, 07 September 2019 18:42 Go to previous messageGo to previous message
Altruist is currently offline Altruist

 
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Messages: 1068
Registered: August 2005
Location: Berlin
magic9mushroom wrote on Thu, 05 September 2019 23:48
[...] and a free means of getting keys. Yes, Ron, I know you've historically been worried about people cheating with multiple keys. But any price on a game this old is a serious barrier to entry, not to mention the hassle. You need to release the keygen, or SAH is extinct and no-one will ever cheat again anyway. Please, I'm begging you.


That's not really necessary.

1) It's not like Ron is only sitting on the keys and hording them. He is freely giving them out, any donation optional and voluntary.

2) As a backup I have lots of keys, too, which enables me to make very sure that especially the newbies don't play with keys they might have "found" with the usual risk of ending in a universe of trouble in a multi-player-game because coincidally someone else might use the same serial key.

3) As a matter of fact it is VERY good to have the keys centralized or at least in the hands of people who know what they are doing. With the funny copy protection of Stars it is just necessary to ensure that keys aren't just completly freely available but that the ones giving them out make sure that each serial code is given out only once. That's not really difficult but it needs keeping a log. I am doing that and I am sure Ron does as well.

Fazit: Just publishing serial keys for the picking isn't solving anything but is surely resulting in troubles. I like the system we have now and it works.

magic9mushroom wrote on Thu, 05 September 2019 23:48
Another Fledgling Admirals game or two wouldn't go astray either, if Altruist is willing.


Is it time again?
Well, I need some more time to free myself from playing Stellaris than I am surely willing.

[off topic]
I have to admit I have strange feelings about being hooked on Stellaris at the moment. It fascinates and discusts me at the same time. Stars and Stellaris obviously have the same roots but Stars, of course, is some decades older. Contentwise Stellaris is overhwelming, strat & tactwise it is a bit underwhelming but that's probably to be expected playing against the "AI", Stars is not much better in this regard. Multi-player wise, I guess, it is a question of taste, I absolutely prefer the pbem-style of Stars to the real time way of Stellaris.
What really discusts me is that paradox introduced slavery as a very playable option in the game. Who on Earth except rascists would do something like this? Besides being discusting, it was also very much proved that you can squeeze a lot more out of "free" workers instead o slaves.

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