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Re: "New" player Sat, 25 May 2019 07:11 Go to previous messageGo to previous message
magic9mushroom is currently offline magic9mushroom

 
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Registered: May 2008
Altruist wrote on Sat, 25 May 2019 03:34
Mmmh, yes and no.
I doubt that any player who was exceptional good 20 years ago would had any survival chance today without having brought himself uptodate with nowadays race designs, tactics and strats... which says a bit about development... as it should be or it would be a really boring game.


Oh, I don't mean it hasn't advanced in 20 years, just that in the course of 20 years most of the advancements have been made. While there have been many advances (prioritisation of Weapons, discovery of chaff and its counters, discovery of HG races, and discovery of IS overpop/double-growth are the huge ones I'm aware of) I'm not sure there's much left of that magnitude and especially not in ship design. I'd love to be proven wrong, though!

(I am actually sitting on the exact formula for population growth including rounding, which makes sense of all those little discontinuities and allows slightly-more-complete optimisation of hold levels, but it's a very minor advantage - maybe 0.01% extra growth over the course of a game? - that takes significant amounts of extra calculation to use.)

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