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Re: "New" player Tue, 21 May 2019 10:52 Go to previous messageGo to previous message
magic9mushroom is currently offline magic9mushroom

 
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Registered: May 2008
Loïc wrote on Tue, 21 May 2019 05:02
I think the best moment is before the battleship area. I think there is more creativity, and different approaches at that time, with different motors and weapons, than when it is just a matter of ammount of battleships and their escort which are almost all the same design...

--
Loïc

Eh, there are a few parts where designs can get pretty intricate. You've got your mainline torpedo/missile ships (you pick which, you pick whether to go 16 or 20 weapons, and you pick whether to go for all computers or 4 comp/3 jammer), your mainline beam ships (you can get cute with range 2 vs. range 3 if your ships are lighter for some reason *cough*ramscoops*cough*, and there's the choice of 6 jammers or 3 jammers + 3 capacitors, with Hyper Expansion having Flux Capacitors to make the latter choice more attractive), dedicated chaff-shredders (battleships with range-3 beams, speed 2.25, and computers, in order to kill opposing chaff before your missiles are wasted), the occasional chaff-shredder-shredder (a battleship with higher initiative than enemy chaff-shredders, usually all comps (maybe a slot of capacitors) and Big Mutha Cannons, that can kill the chaff-shredders before they can kill the chaff), and that's just in BB designs. Then you've got bomber designs (gatable minibombers vs. mineproof B-52s vs. Super-Stealth overcloaker Stealth Bombers), freighter designs (Large Freighters and Inner-Strength Super Freighters are cheap, but Galleons can be armed (to prevent "unarmed ships" and "freighters/bombers" targetting) and given speed 2.5 to escape in round 3), SFXes vs. ramscoops, minelayer designs, minesweeper designs, skirmisher (minelayer/sweeper-hunter) designs... Going insane

There's always a lot of room for, if not innovation (let's be real here, the game's over 20 years old), then at least personalisation.

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