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Re: The Ring 2, victor's account Sat, 13 October 2018 15:01 Go to previous messageGo to previous message
BackBlast is currently offline BackBlast

 
Officer Cadet 1st Year
Duel club Champion 2004
Duel Club Champion 2006

Messages: 215
Registered: February 2003
Location: A Rock
Altruist wrote on Sat, 13 October 2018 02:06
BackBlast wrote on Fri, 12 October 2018 16:52
So, an actual design I used @ 2442

DD, Rad Ram, 2x Bazooka, and Wolverine Shield.

Cost 18I, 16B, 16G, 60R.


Aaah, looks familiar somehow.
I remember talking with ccmaster about the game and him wondering about the horde-DD-design and how I had to admit: Uups, that's my fault.
So you took the design which conquered your HW in the previous game and improved it: much better in the hands of a WM and with -NRSE scoops offer interesting engine options without raising the price too much... although specifically the Rad Ram I'd judge as inferiour to the fuel mizer.


I've played factoryless WM with scoops before - but this was circa 2005-2006 in RWIAB (Rabid Weasels In A Box). Probably the last multi player game I really remember playing before leaving and then coming back.

Your example did show me the effectiveness of an early horde instead of waiting for tech. And the WM ability to ignore early minefields seemed to make the potential to claim space rapidly fairly high. So I would say that the lessons learned were represented more in race design and the intent to use an early horde at all than the specific ship design.

In considering the final design I decided to go with the DD over the FF because I don't really know what I'm going to run into 10 years into the campaign. FF is, I believe, a superior platform for a defensive fleet. On offense, I think the DD is the better investment as it has fewer ways to counter inexpensively and doesn't disappear to a mine hit. Having been on the receiving end of them and thinking about how to counter did help lead me to this conclusion.

I did switch to a gatling DD with a w7 engine and capacitor later. This was a counter move to the various FF designs showing up in ccmaster's order of battle. It would shoot first over the FFs and wipe away any small stacks rendering them meaningless. He would have to commit to a single design type to have a chance which was something he didn't really have the ability to do.

Fuel Miser is inferior and superior depending upon your criteria. Fuel consumption? Superior. Required tech? Superior. Fuel generation? Inferior. Mineral cost (for a -F)? Inferior. The primary factor for my purposes was cost.

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Analyzing lost battles/games, getting inspirated rather than frustrated and improving it... so I was right with my assessment in our last game that you were the most dangerous player in the field and needed to be defeated first and asap before getting too strong.


Shocked

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Congrats to your victory.
Winning a 152 turn game of Stars is a major achievement and a great show of discipline.


Cool

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