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Home » Stars! 2.6/7 » Game stories » The Ring 2, victor's account
Re: The Ring 2, victor's account Fri, 12 October 2018 00:27 Go to previous messageGo to previous message
BackBlast is currently offline BackBlast

 
Officer Cadet 1st Year
Duel club Champion 2004
Duel Club Champion 2006

Messages: 215
Registered: February 2003
Location: A Rock
Hank wrote on Thu, 11 October 2018 19:49

The Phhths were a factoryless WM with NAS. To compensate for no minefields, no pen scanners, no factories, and expensive tech, they would need to have a lot of planets to keep up in technology and maintain a superior military. It's a very difficult race to pull off, but the Phhth were wildly successful in achieving this goal, taking over the centre completely. It didn't matter much that they didn't have pen scanners if they controlled every planet in the centre and the ring is fairly narrow making planet hoping against them less effective. They had more minerals than any other race, the WM edge in battle, and the skill to win. On year 2493, I voted for Phhth's victory and continued to vote for them regularly for the next 60 turns.


I think that I had success because I made this an all-in play for winning the wars, no reserve or compromise for any kind of internal development plan. If I lost any wars I'd just be done as a long term threat, and to that end I put all my cards into winning every single one and starting them as early as possible. Wars intended to be swift and drive home any advantage I could gain, not long drawn out affairs. I was only behind on research because my ship production requirements were very high so that I could run multi front wars almost the entire game.

I lost planets on every front from time to time, except against the Risen. Probably around 20-25 in total. But my tolerance for those losses was pretty high. One important thing I learned about being without minefields or pen scanners is to have a sizable reserve fleet and to have good reads on your opponent's intentions. But even then, getting across 800+ ly takes multiple turns unless you're IT. Especially with the 100/250 gates.

Sounds like things should have ended closer to 2535 when the Jedi and Krootz simultaneously stopped submitting turns. Though I'm not really going to complain, I probably bombed 60 worlds flat in those 17 years or so. And well... WM and genocide go well together.

Quote:
My biggest regret is not giving the Phhth's a better game.


I appreciate what you could give Smile I hope those 5-10 minute turns were still enjoyable.

Quote:

Shortly before the game ended, I lost a fleet of over 200 Nubians in a lapse of judgment as I carelessly gated in a half finished fleet to 'defend' against a large fleet of dreadnaughts. There was no battle simulation. I had no idea how the battle would go, though I was hoping for a pyrrhic victory. I don't know what I was thinking. Against my better judgment and my original plan to have a larger fleet first before revealing it, I simply gated it in. It was a real waste of ships and embarrassing to say the least. Unfortunately, a mistake like that was not one that I could recover from. The Mega Disrupter Nubs were specifically designed to catch Phhth's Armegeddon dreadnaughts using retreat fire (movement speed 2.5), but it would have limited effectiveness long term since the Phhths could have easily countered with AMP Nubs and tear my fleet to pieces.


I wondered if you were just trying to play attrition with that move, it was very unlike your previous plays so I definitely didn't expect that nubian fleet to pop up. I also had about like 7-8 other events with nubians that year and I didn't get any tech from it. Sigh. But I did the following year on like 2 potential events, go figure Smile We WM have to steal our tech.

The game ended the year before I was going to start construction of my own AMP nubian fleet.

Quote:
It was an enjoyable game, but it seemed to drag out a bit. Considering I conceded in year 2493, it was about 60 turns too long. I'm not sure if it was because other players were not voting? I think requiring 100% of votes for victory is okay for small universes, but for a huge universe, the requirement for victory should be less strict. To give you an idea, it would take about 2300 ly of travel around the ring for me to reach Phhths HW from my own HW. Perhaps 80% of votes is more than enough, where voting power is proportional to the player's game score and must own a minimum number of planets to be eligible to vote. I'm not sure what other players think, but I'm of the opinion that at higher levels of play, it's not necessary to play to checkmate, but this may simply be due my habit of applying chess etiquette to Stars!.

Hank


I tend to agree that the first 50-80 years are the most interesting and finishing out the final moves is more of a formality. I figured it was probably in the bag once I had control of 50% of the universe. I was still enjoying myself though. Smile

Thanks for sharing.

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