Home World Forum
Stars! AutoHost web forums

Jump to Stars! AutoHost


 
 
Home » Stars! 2.6/7 » The Academy » On mine number vs. efficiency and the Mineral Alchemy LRT.
Re: On mine number vs. efficiency and the Mineral Alchemy LRT. Thu, 20 July 2017 01:48 Go to previous messageGo to previous message
magic9mushroom is currently offline magic9mushroom

 
Commander

Messages: 1361
Registered: May 2008
Altruist wrote on Thu, 20 July 2017 04:41
magic9mushroom wrote on Sun, 16 July 2017 15:19
My impression of received wisdom in the Stars! community regarding race design and, in particular, mine settings is this:

1. OBRM is a fantastic LRT except for narrow-hab factoried races and AR.
2. Mine efficiency over number is viable to increase your long-term mineral yield.
3. MA is a terrible LRT that should never be taken.

[...]

...if you think a game will be decided before 2500, "more mines" is better than fooling around with efficiency or MA.


I've always suspected this and as a matter of fact advised newbies in the FA-games always to rather go for a higher number of mines than to raise the mining efficiency.

Thanks for the test and analysis. After all there is quite a gap between "suspecting" and "having it tested".

By the way: For ITs everything is even more in favour of more mines because you can concentrate/maximising your mining operations on the planets with the best concentrations, same with red planets and the ability to gate back conquered minerals to the production centers. Since ITs have the ability to gate minerals, it doesn't really matter where you are mining but you can concentrate on maximising the output (especially important for the first 50 years). Same with pop growth. Actually this is the essence why ITs can economically keep up despite the almost forbidding high PRT cost which usually enforces lower factory and mine settings (I got away with as low settings as 10/3/14 for mines which I wouldn't recommend for other PRTs).

Well, the particular insight here is that efficiency takes even longer than the Mineral Alchemy LRT to pay off even in the most favourable circumstances, so MA should be looked at well before increasing mine efficiency (and effic has the same issue as MA of "if an Alternate Reality survives to the late-game, or the Genesis Device sees play, it's all for nothing").

I think you forgot "gating pop" as one of the economic strengths of ITs - less growth and production lost in transit, and less freighter overhead. Razz The mineral distribution certainly helps, though.

Report message to a moderator

 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: Formulae for population change on negative hab planets?
Next Topic: Quick SD question
Goto Forum:
  


Current Time: Sun May 19 14:23:46 EDT 2024