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Home » Stars! Clones, Extensions, Modding » VML lounge » Experiences with the VML version?!?
Re: Experiences with the VML version?!? Sun, 18 May 2003 16:50 Go to previous messageGo to previous message
Verker is currently offline Verker

 
Master Chief Petty Officer
VML mod guy

Messages: 99
Registered: January 2003
Location: Vienna, AUT
ASword wrote on Sun, 18 May 2003 22:17

I think game balance may have been seriously compromised in a couple of ways.



I find this quite amusing. This is your 1st posting on this forum, you did a quick vs AI test, resulting in such a statement.

Have you read the VML helpfile? Just in case you did not, quoting from there: "the braindead AI won't be able to make the most of the changes. Expect weird ship designs from the AI. This mod was made for human (pbem) play!".

Concerning 0 fuel usage in general: You do understad the ramscoop concept of Stars! as such, do you?

I also would not judge balancing by using MT toys. There's only 2 engines, that allow W8 at 0 fuel usage in VML: One is at prop20, one is MT stuff. Other than that, you will be limited to W7 when mounting cap missiles on ships (remember: original Stars! does not limit cap missile mounting at all, and also does not address chaff support). Thus, you will go 49lys/turn, while other ships with regular weapons will go up to 100lys/turn on the map, plus(!) gating. This is part of the VML concept, and I cannot see how this could be worse balancing vs std Stars!

Chaff shredders: I suggest you try heavy shielding and/or armor vs chaff shredders. They cut through shielded scouts and frigates like butter, but even decently designed DDs will give them a hard time, not to speak of mainline warships: They will be twice as fast on the map, twice as fast on the battleboard. Besides, ships with chaff shredders will get nowhere, cant be gated etc. They only have one purpose (and they work well there): a defensive weapon, that will kill decent numbers of chaff before missiles are wasted by firing on them.

Even if I do not share your opinions: thanks for the feedback. If you think I am wrong, well, I'll give you a hard time in a 1vs1, if you want (without mounting any cap missile on a ship...).



Verker ||¬]

verker@iname.donotspamhere.com remove the obvious for mailing me

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