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Re: The Ring 2 Sat, 06 May 2017 04:33 Go to previous messageGo to previous message
neilhoward

 
Commander

Messages: 1112
Registered: April 2008
Location: SW3 & 10023
Lets say race file deadline 0800 Zulu 15th May.

Additional starting ships must conform to PRT & LRT capabilities. Available ship hulls and components are those the race would be able to build if all techs expensive and expensive start at x checked, as well as Alpha Drive 8, Radiating Hydro-Ram Scoop, Possum Scanner, Wolverine Diffuse Shield, Carbonic Armor, Yakimora Light Phaser, Beta Torpedo, Black Cat Bomb, Robo Miner.

I will send links for a web survey and a mockup game to each fellow that has responded to the show of interest.
The mock game will be based on the number of players that have responded to the show of interest.
The survey will allow you to vote on schedule revision. The above proposed schedule is a baseline. I strongly recommend a faster paced schedule, but understand not all are able to accommodate this.

Number of scrap ships per PRT are based on number of starting levels for econ PRTs.

Races will be anonymous, and displayed on game page as Player 1, Player 2, etc.
There will not be a public list of players.
Player number will not correspond to geographic position for reasons of setup logistics which will be fully documented.

a prospective player wrote
Hi Neil,

I like the idea of sharing information to all players concerning the top players pulling away from the pack, but I'd like to make some comments for you to consider.

I'm okay with disclosing:

1) # of planets, but not the locations of any of those planets.
2) # of Starbases, but not the locations of the starbases.
3) # of warships, but not the location, the type, the design, how much fuel they have, how much damage it sustained etc.
4) # of tech levels, but not the exact tech levels of a particular field.
5) # of resources, but not which planets are strongest or weakest.
6) Score

Basically, any information the 'public player scores' normally provides is okay with me. When giving out information, the rule of thumb should be 'less is more'. Be careful not to spoil a player's surprise attack that may have taken more than a decade to plan when giving out information. Think twice before disclosing tactical or strategic information about players, as it could potentially ruin a game. Thanks.


This is quite in line with what my thoughts. TBQH the less I do the better. I am certainly not going to do scouting work for players. The intent here is not even to keep leading players from pulling away from the pack, but to give notice that it has happened. I am only interested in slowing any runaway victory to something closer to the speed that would occur in a game with communications but no cooperation. Victor might have ideas about injecting flavor and flare to your reports (he has done this entertainingly in several previous games). We will lock down some specific standards for reporting with the forthcoming survey.

Send me PM about any and all proposed rule changes and they will be considered. Send me any and all proposals about tightening specifics about any rules that might be too vague and they will be considered. I want to send out email survey for vote on final rules within 24 hours. If you have not sent me your game email by pm yet, now is the time.



[Updated on: Sat, 06 May 2017 16:34]

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