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Re: The Ring 2 Sun, 09 April 2017 14:37 Go to previous messageGo to previous message
ludek

 
Crewman 1st Class

Messages: 23
Registered: December 2009
I might be interested(I play in Get the planet and it will take more and more of my time.. though with 'luck' I may due fast Smile ) but I did not like ring setup as it was in first game IMO it has serious falw .. outer fing was not thick enugh to allow mobile warfare .. if one side have advantage it's just straight push and if both sides are equal in fleet strength and production capacity war in the ring degenerates to static frontline with both sides trying outproduce enemy. It happened to me playing Duergars and at war with Boombooms ... I relatively quickly made them irrelewant in the centre (then absorbed their colonies there) .. then I hit roadblock (so do Boombooms): we had only one way to attack and had to outproduce opponent. I was very strong on defence as this narrow front made SD minelaying advantage rather irrelevant but they were equally strong on defence too and there was literary no other way to attack for both of us.
My proposed solution/solutions are :
- give more planets to players pushing it up to 50 .. and put those planes in thicker outer ring
- make central eye smaller
- add sparse edges to outer part of the ring (peraps make densinty fall futher you are from outer edge)
- make inner void not so clear of stars add there some .. just at low density.

My other thoughts:

Player starting in central eye
It is interesting idea .. not sure how much it's advantage .. maybe place there IT (both planets). If eye have desively more planets it could compensate for points requied to put aside.

IS too strong(so need to put more points aside) ..
I do not think they are too strong .. it's economic PRT also their advantage is eaten significantly by more expensive ships due to increased weapons cost. Also one should think how that penalty affect different types of economy (-f, QS, HG,HP) imo -f and QS are most sensitise to such penalties as they are wery edge viability as things are now and this game setup already penalises them with limiting directions of their expansion (those economy types relay on early and successful expansion).

JoaT
I do not think that forbidding to take NAS or requiring to dump points gained from NAS is fair, because:
- if NAS SS dose not pay more for it .. both races get similar advantage as they both get penscans .. Joat with NAS just build more cheap scouts to get planet scans, with penscans SS with it's first scanner emulates Joat with elec 4/5 increased cost is peanuts compared to resources spend on warships and research or just planet dewelopent. Midgame cloaked robberbarons are IMO far superior to joat scanning ships .. they allow to scan whole enemy territory while Joat simply can't if that territory is deep enough .. and they have other uses during planetary siegeges .. or raids and again expenses on them are irrelevant as they are tiny fraction of resources spend elsewhere.
- as player i take NAS as antiSS measure and early game advantage (even as IS) .. lack of penscans changes only amount of info I have on enemy on the border (fleets at planet and populations) .. in mainfleet battle no one should trust penscans .. best is to ping all planets in range to affect battle. With MT toys in the game it gets less important as they make ships cloaked and giwe penscaning capability. Asking to dock points is fair as Joat get similiar utility as other players or forbidding it makes one weaker against SS and cloaked ships in general.
- do not forget that Joat is already penalized by starting number of scraps.
- how often one sees Joat in the game ? Far lees often than IS or SD,SS I would say. This prt does not have any special ability .. it just have more resources (but it does not translates into minerals so after midgame this becomes more and more useles) .. I would not gimp it further. Good scanning/penscannig may be only thing going for Joat in lategame and still not magic bullet as tachars are.
- also proposed method to taxing for is bit unfair as it requies to dump base NAS pint gain , what about case when NAS point gain is lowered by number of LRTs taken? my point is that in such cases point gain from NAS is lower and thus impact on economy settings.

MT/random events
I prefer it enabled with rules allowing to intercept MT's as it changes unpredictably situation with MT toys and tech. It giwes adwantage to some players .. sure but it's rarely desive.. even last game where there were 8 or 9 MT in very early midgame (that was very rare MT 'invasion' ) .. I intercepted them all it was hardly game changer IMO.

CA
With those limitation CA as well might be forbidden. In fact CA rule makes -f CA unplayable even if there might be found way to make narrowhab 16% HG/HP hybrid playable.


[Updated on: Sun, 09 April 2017 14:39]

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