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Re: The Ring 2 Fri, 31 March 2017 08:05 Go to previous messageGo to previous message
nmid

 
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Registered: January 2011
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BackBlast wrote on Fri, 31 March 2017 11:55
I like the overall penalties for the various races. I do want to comment on SS and IS though.

SS I think benefits particularly from the arrangement of the game. Weapons expensive and no comms, no trading. This forces more research to occur than in an alliance game or one without forced expensive techs. Which yields bigger benefits to SS than other arrangements. SS also gets to avoid the paranoia that tends to happen to SS neighbors - the neighbors are limited to "two". Of all the game arrangements I've seen, this is one that is rather more favorable for it. Having the best intelligence net doesn't hurt either when other people can't help you out. The performance in the last game suggests that you are likely to get even more SS (and IS as a counter) in this game. Or maybe that's because people who want to play SS look for such games where they stand a chance at all. I've never actually played a game where SS won. But then, I've never played SS beyond toying around Twisted Evil

Compare this to say WM and HE. In a diplomacy free environment these races with more glaring weaknesses have a much more difficult time shoring them up through some kind of ally, which penalizes them harder relative to the other non-econ PRTs.

I'd recommend a 10 pt penalty and/or 10 scrapper reduction for SS due to the somewhat more favorable game conditions.

IT has a very distinct advantage with the setup, and has been penalized accordingly. IS could use a penalty closer to 40 points IMHO. They are the race, behind IT, that could most readily and easily move production to the center area. You have mentioned some concern over them and I tend to agree. If you combined it with a SS penalty I think you might level things out a tad bit more.



Fair points.

The reason why I don't like the SS being penalised is that it has a horrible PRT RW points setup.
If you plan on penalizing the SS for it's one saving grace, then you should penalize the IS for it's freighter pop growth more, the WM for it's specialised hulls that are a game changer at the CC stage. The races that are currently over-penalized are the IT and the JOAT.
I can use the same tactics that I played the SS with on the 3 other powerhouses (IS, WM, JOAT) and do equally well.
Most of the players know that I generally don't attack first, past the midway point between homeworlds but when I get attacked, I'm fully ready for war.
(Ps - That's why I want anonymous players, so we don't have past experience to know how a neighbour will act).

IT should have 100 points instead of 150 penalty. I don't think any race is viable with a -150 point penalty.. except perhaps CA.

JOAT should not have double penalty.. I personally don't like it being forced not to take NAS. 25 points penalty is good enough. It's meant to be a powerhouse with an early game scout boost. You're impairing the early game boost it has and I've always said the starting 20 years decides the game. This is in line with what I said earlier, the IS, WM dont get penalised for it's race advantages while the JOAT gets hit.

IS getting 25 penalty is on the lower side but janusz (who played an IS in the last game) will be in a better position to comment about it. He got embroiled in a prolonged neighbour war against an SD (Eddie), but his expansion was in the top 3.

We should have -25,-50 and -100 as the penalty points.


[Updated on: Fri, 31 March 2017 08:06]




I know my minefields.. but I'm a chaff sweeper.
I used to curse when I got stuck in traffic... till I realised I AM traffic.

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