Re: Story-Driven Games? |
Thu, 12 January 2017 16:17 |
|
|
AI EXPLANATION: The Fermis, Reborn!
To help explain the use of the AI, I will use the Expert AR Race for reasons related to story as well as early harassment (bombing colonizers!), expansion resistance (requires an armed escort to take out the forts), and they threaten to claim everything around themselves (making HW identification clear for purposes of Victory Conditions).
For every 2 players (minimum 1), the game will include one additional Expert AI. Universe Settings as follows:
4 Players, 2 Expert AR AI: Small Dense (160 planets)
6 Players, 3 Expert AR AI: Medium Normal (288 planets)
With the "artifact" races included provides at the very least 27-32 "real" planets to each player.
The real enemy here is the clock, the potential of the AI "claiming" conditions for themselves, and the race to take out one of the AI while still maintaining a focus on one's "ideal" victory condition.
I welcome any thoughts in the meantime as I work to get this all together!
--
"A gem is not polished without rubbing, nor a man perfected without trials." - Chinese ProverbReport message to a moderator
|
|
|