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Home » Stars! 2.6/7 » The Bar » Story-Driven Games? (Discussion on RP-centric games.)
Re: Story-Driven Games? Thu, 12 January 2017 15:54 Go to previous messageGo to previous message
Entropicurity is currently offline Entropicurity

 
Petty Officer 1st Class

Messages: 62
Registered: November 2007
Location: Northern Indiana, USA

Thanks Altruist!

I've been looking at the hosting sights and everything, so may try something that doesn't require modifying race files to start. Looks like my first "multiplayer" game will start soon if all goes well I'll be in the seat of host before too long. That being said this was the idea I had in mind for something more casual but with enough conflict to keep the other players "tense" between each other:

GAME NAME: Fermis Resurrection

THEME: Defense, Diplomacy, and Economy

DESCRIPTION:
Quote:
The Multiverse was vast and limitless, filled with microcosmic bubbles of space and time each interconnected by mysterious threads of unstable energy. A war between the two superraces known as the Sznip, a race of crustaceans, and the Fermis, a race of nuclear plasmatoids changed all that forever.

Little was ever known of the how or the why behind the war, though one thing was for certain: The "Big Bang" destroyed or scattered these interconnected microcosms to the emptiness of the void. What solar systems that do remain cling to one another, spinning in an endless dance as the rest of cosmos grew ever more distant.

As the countless years passed before present day, the dust of the war had finally settled, the common silence finally shattered as native intelligent civilizations began to reach for the stars. You now command one such civilization, to which you are now tasked to lead all under your command towards a prosperous future.

As your Civilization finds their way through the universe, they and many other civilizations quickly discover that a mysterious artifact has resurrected a spiritual echo of the Fermis, rekindling their desire to claim all of the cosmos for their own. You all are all that stand in their way.


UNIVERSE:
Ideal Size 4-6 Players, with inclusion of AI as detailed below.
Sized so that 32(±5) planets per player
Distant
AccBBS
PPS
Clumping
Computer AI form alliances

STANDARD CHEAT DISCLAIMER:
Only chaff and split fleet dodge are allowed. All other cheats are banned. See Known Bugs (or at HWF) for details.

ALLIANCE & RACE DISCLAIMER:
No Pre-Game Alliances: This is meant to be a casual story-driven game, not a team-based game.
Players are allowed to and encouraged to have open communication with individual races.
Each race is allowed one global message which must be used to declare their acquisition of a Victory Condition, otherwise global messages are not allowed.

I'm on the fence for what limitations to put on race design. As it stands I'd like to limit JoAT and CA entirely (among the most potent "eco" races) and give other PRT a chance to shine.

WINNING CONDITIONS:
Winning conditions will be based on what I hope to be achievable goals by 2460. Given the unique nature of the game and the inclusion of AI races, ALL players "Win" by 2460 but have the ability to "claim" additional Victory Conditions for a secondary victory. At the end of the 60 Years, players will either decide on if they wish to continue or declare a victory. Examples of this will likely include:

  • Owns X% of all planets where X% = 40(±5) Planets
  • Attain Tech Level 12 in 3 Fields
  • Exceeds 2nd Place Score by 50%
  • Has the Highest Score by year 60
  • One Condition for each race that participated in the elimination of an AI Homeworld (must be publicly announced and verified by Host or Co-Host).

Game ends after the elimination of all of the 3 Horde AI planets (Minimum 60 Years, may change to 2 of 3 AI's) or by player vote.

Hosting How-To that I plan to use below:
http://wiki.starsautohost.org/wiki/How_to_Host_a_Game_v2.0_b y_Omonubi
...




--
"A gem is not polished without rubbing, nor a man perfected without trials." - Chinese Proverb

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