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Home » Stars! 2.6/7 » The Bar » Story-Driven Games? (Discussion on RP-centric games.)
Re: Story-Driven Games? Thu, 12 January 2017 09:17 Go to previous messageGo to previous message
Entropicurity is currently offline Entropicurity

 
Petty Officer 1st Class

Messages: 62
Registered: November 2007
Location: Northern Indiana, USA

There was one game someone had started (don't think it was Autohost related, WAAAAAY back 10+ years ago) where the Host was running a race with all the other players.

Everyone was required to have Mineral Alchemy set to max and low starting population in a no-AccBB game on their first turn, to which his race allowed a larger start. I think he played as a IT set to ally with everyone (think the Ancients from Stargate Atlantis), and force-Gened a number of turns that were pre-established by the host so that players had an idea of what %GR to choose. I believe it was something between year 2410 or 2420?

After this point, players would start the game with a plethora of minerals, "standard" starting tech, and an "allied" stargate that connected throughout the cosmos. SS players wouldn't get anything as the Host would not research anything at all until game start using the starting tech from IT and the secondary Planet to transport what was needed.

Players would then start the game alongside the "allied" Host race (limited number of planets) and could chose to attack them or not as the benefit from the gates worked for and against opponents. I can't recall what ended up happening to that game as I sadly was only able to get into the briefly before life caught up with me.

Would this be something that could still work? I'm mapping and doing the numbers now, and it seems it could work, reshape the map into a galaxy and then selectively colonize key planets, put up a gate, and then be ready by game "start."



--
"A gem is not polished without rubbing, nor a man perfected without trials." - Chinese Proverb

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