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Re: Hello again Stars-Autohost! |
Wed, 18 January 2017 23:17 |
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magic9mushroom | | Commander | Messages: 1361
Registered: May 2008 | |
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talkingbologna wrote on Thu, 19 January 2017 11:41In a small/packed, regular minerals universe, BB-gorillas, organic, IS-10, s.computers, and armageddons by '60 isn't that hard. This is also with AI enemies. I never could stand to sit here and play out, properly, a game with no enemy. Always got sloppy at about 2420. The '60 mark didn't include producing 100 of them, nor with jammers. I did, however, always have regular defensive fleets of hundreds of yakorma DDs and colloidal CCs, and orbitals with Driver-7 or -10, as is required to keep from losing all those last planets I had to take from the PP AIs.
Even if I played out a testbed, though, I don't think I could get anything like that by the '40s. I'm usually struggling to get EITHER bazooka CCs or colloidal DDs by '30-35, depending on setbacks and luck.
- Accelerated BBS start and Beginner: Maximum Minerals are assumed for this benchmark, IIRC.
- The benchmark's set for a true testbed, no enemies.
- The 2440s claim probably comes from very finicky and optimised races, monster CA or -f HE, that are meticulously micromanaged. It's a far, far higher bar than 25k by 2450; my guess is that the sort of races that could do it would get at least 50k by 2450. Certainly, something like my Mimigas (a playable 3i HE that make 45k-50k by 2450) couldn't do it; I'm guessing they'd clock in at something like late 2450s.
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