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Re: New Game for Beginners Thu, 12 January 2017 17:40 Go to previous messageGo to previous message
Altruist is currently offline Altruist

 
Commander

Messages: 1068
Registered: August 2005
Location: Berlin
Quote:

Players - beginners, rusty old timers:
Entropicurity
talkingbologna

Players - experienced:
vmanuel
ccmaster


Well, from my hosting experience with the Fledgling Admirals series I'd say it is nay impossible to put restrictions on vmanuel and ccmaster vs beginners. Either the beginners have no chance or the restrictions would be so harsh that it doesn't allow for a somehow normal stars game but the experienced are forced to a very strange approach which leads to a "wrong" example how to play stars.

Nevertheless it is not always bad to have experienced and new players in the same game IF
a) every experienced player must ally with one beginner
and
b) the experienced players are willing to put as much effort into communication as the beginners reading up on strat articles and learning... resulting in a very steep and often enough learning curve.

I was always astonished how fast new players in the Fledgling Admiral series were able to jump from beginner to intermediate in just one game when they got some directions towards the wealth of existing articles... this wealth is a bit (too) overwhelming if a beginner needs to work through it completly on his own but teamed up...

And don't make a too big and long game for beginners. A small one lasts already long enough.

What about the following setup:

Size: small sized universe
* dense for 6 players
* packed for 8 players

And to concentrate on the game mechanics and not on diplomacy:
* Alliance of 2 players, no more, no less can win the game (last alliance standing or unanimous vote of remaining players)
* only tech exchange with ally
* only ally set to friend, all other set to enemy
* all battle orders must be set at "attack who = enemies"

PRT restrictions:
* beginners may not play PP or AR
* experienced may not play CA, JoaT (additionally ccmaster may not play HE, Altruist not IT)
* if you want to throw in another 100 leftover pts in the race wizard set to defenses for the experienced, that's ok... more and you get weird race designs

If you need another experienced player, I'd play as well... and would be also willing to communicate with beginner ally (much more fun this way anyway if you have another eager crazy person in the universe to ramble about strat & tact).

Great would be if the host is not playing and willing to give some feedback and hints to the beginners about their sent in reace designs to avoid too obvious errors and to allow them some changes. No need to create a completly balanced universe, to cope with strange starting positions is part of the game but it would be helpful if
a) the starting positions allowed somehow for newbies and experienced to team up
or
b) at the start of the game the host gives (only) to the newbies the coordination of all experienced players and then they can decide what to do with it.


[Updated on: Thu, 12 January 2017 17:50]

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