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Home » Stars! 2.6/7 » New Game Announcements » Get the Planet
Get the Planet Sat, 15 October 2016 09:42 Go to previous message
ccmaster is currently offline ccmaster

 
Lt. Commander
Dueling Club Administrator

Messages: 985
Registered: November 2002
Location: Germany

Get the Planet


Universe and Game Parameters
Galaxy remapped to a ball . All HWs for the players are at the corners. My race will start in the center. Goal to win is conquering the HW of my race and build there a Space Station or better and hold it for 3 years.
12-15 Players. Will be 30-40 Planets/player . Size of the ball will be max of a medium univers.
My center race is allowed to set players to friend and is allowed to do tech trade. ( The race will get killed soon or later but will make it as hard as it could be to win the game).
Center race could get some start advantages depend on the nummber of players and there skill level.


Acc BBS is on
No PPS
No Random Events

Race Restrictions and Penalties:

All: Weapons expensive.
IS: play for free
IT: 150 points set to defenses.
WM: can take weapon normal for 150 points set to defenses
SS: No NAS
HE: 50 points set to defenses.
Joat: No NAS and 50 points set to defenses.
SD : play for free
CA: banned
AR : play for free ( no cheap kolonizer !!! )
PP : play for free ( but noone should do )





Schedule

Turn every day untill 2415 then 3 turns a week. ( By start nothing to do ). If the remapping let us start later it will be added to the time.


Communication and victory conditions:
No pregame alliances.
Communication allowed.
No Techtrade allowed.
Single player victory. All other players must be set to enemy. Fleet setting to attack "everyone" only.
Only one player could win the game, the player hold the station for 3 years all others are loosers.
By this setting even a weeker race could win if he make it right.


Player Exploitable Bugs / "Features"
Repair after gating, chaff, ISB trumps IT gate scanning, split fleet dodge are allowed.
Mine damage dodge and mine damage allocation are allowed.
Do not cause target list overload: do not cause more than 100 of your fleets to be at any one location.
Do not cause battleboard overflow: do not send more than 75 of your tokens into a battle (merge happens after battle).
Do not put alpha or beta torps on ships with more than two engines.
No explicit ban on minimum damage, but the last two should be adequate to nerf it.

Game Start :

Nov./Dez.

Have to find someone to remap the univers and take the files.

Will update a list of interrested player on the bord.

Players:

Center Race/s : ccmaster

1.Raindancer
2.Tripudium
3.LittleEddie
4.neilhoward
5.platon79
6.GameHost
7.Abbadon
8.antey007
9.jscoble
10.trader
11.dlrichert
12.Loucipher
13.Altruist ??
14.Asmodai


added from Page 2
as it seems we have oure players soon here are some more Infos about the game :


- I will play 2 races in the center
- they are allowed to work full togetter
- they can set the other players to friend or sending tech if they want ( mainly to help weaker race when one race is close to win the game )
- there will be no time Limit to get the Home world !!! ( the idea was not taht the center race could win )
- both of my races will get 5 high tech ships ( unarmed ships )
- center races is not allowed to attack the other races "main" planets untill 2425 ( main means more then 150k pop )

Player Races :

- have to set all races to enemy ( also center races )
- Battelplan have to set to attack everyone
- No pregame alliances
- Communication allowed !!! ( you could speak with the other players and even fight with them the center races or other players; but remember the battleplan setting)
- No Techtrade

Victory

Only one player could win the game !!!
The player who hold the center Planet with a station(no Dock or Fort ) for 3 years will win the game.
By this setting even a weeker race could win if he make it right.

ccmaster


[Updated on: Fri, 20 January 2017 11:06]

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