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Re: Least useful component Tue, 14 March 2017 07:00 Go to previous message
magic9mushroom is currently offline magic9mushroom

 
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Registered: May 2008
Loucipher wrote on Mon, 13 March 2017 21:18
As for the ED, I would add one thing on top of what Magic says: since it slows down all ships to a minimum of 1/2, it can make your chaff slow enough to actually not get in range of enemy missiles quickly enough to draw fire from your main combat ships. This is because most players put basic Warp 6 engines (LH6 or FM) on them. I've seen that a couple of times in testbeds... big ships dying first, then chaff getting pointlessly massacred as they caught up to range.
Basically, when playing against a sufficiently evolved SD, you should plan on having ED in almost every battle - especially a defensive battle involving a SD starbase. It really lets the starbase fire two more free volleys at anything coming its way, With a fully decked-out Ultrastation, that amounts to almost 200 free missiles. I'd rather stare into their exhausts rather than their warheads.


While the thing about getting more shots is completely accurate, I'm not sure I follow the first half. Chaff with speed 1 will move one space in the first round whether or not there's an ED. If you were using faster chaff in order to get in range of retreating range-6 missiles on round 1, it'd mess that up, but with or without an ED beamers supported by speed-1 chaff against retreating missiles are taking at least one shot unprotected (against advancing/starbase missiles, the chaff is always in range round 1 even with speed 1/2). And missile ships... well, again, the only case where I can see an unprotected shot happening where it otherwise wouldn't is if the missile ships are speed 2.25+ (nubians or WM, presumably) and the chaff was speed 1.25+ vs. retreating range-6 missiles. (In fact, if the missiles were speed 1.25 through 1.5 with speed 1 chaff, the ED would actually solve an outpacing issue because of the floor.)

Bottom line is that relying on chaff to protect beamers is generally a bad idea. Retreating missiles are always a threat because you need speed 2.25 to fire round 2 and chaff won't go that fast. It certainly helps, but between that and all the other ways of nullifying chaff (sappers, chaff-shredders, minefields) it's foolish not to put jammers on mainline beamers.

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