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Re: Least useful component Wed, 05 October 2016 04:26 Go to previous messageGo to previous message
magic9mushroom is currently offline magic9mushroom

 
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Messages: 1361
Registered: May 2008
Bio 7's not completely useless. If you're non-NAS you need it for Elephant Scanners and Snooper 500X, if you're non-RS the Organic Armour is decent (though Valanium's better), and it gives miniaturisation on minelayers, QJ5, and scout chaff. Or if you're HP (though admittedly HP IT is generally considered suboptimal) you can use Smart Bombs.

Of course, there's the issue that at Con 14 the Super Fuel Tank shows up, and that's on the way to Valanium and miniaturises Battleships.

On a dedicated ship (particularly a dedicated Frigate) it compares very poorly to SFX as you note. Best attempt at an optimal design would be a multirole support Galleon.

IS-10/TGFS (TGMS makes running out of fuel hard, TS-10 means Nubians)
4 Bear shields
3/4 Overthrusters
7/6 AMG
Scanner(s) of choice

There, you've got what's primarily a combat freighter that doubles as an SFX. Mineproof, unlike the SFX, and escapes round 3 (SFX can't, even with the Enigma Pulsar), as well as saving a slot. And it's not like there's a huge amount of competition for the spare slots on such a Galleon; the only real other options are a slot of range-3 beams or a slot of minelayers (either of which you can, of course, mix into the given design).


LH6 is my guess. I guess it does become the cheapest engine at Prop 22 (or 16, if no Bio 5), but by that point it's only for use on gate-only ships and you'll probably have built a lot of those while it was a lot more expensive.

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