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Home » Primary Racial Traits » HE » The Shofixti - a monster race
Re: The Shofixti - a monster race Mon, 04 July 2016 13:00 Go to previous messageGo to previous message
ccmaster is currently offline ccmaster

 
Lt. Commander
Dueling Club Administrator

Messages: 985
Registered: November 2002
Location: Germany

Hi ,

Will not post all the weak spots of the HE race as I play now HE for the last 10 years and it is still fun. Also this is a good race and you could play it for sure but not a Monster.

1. IFE
You can Play it but it takes out some of your speed and you will need much more Ironium for the extra fuel ships.

2. Habs
Playing with 1 immune and 2 Wide is not new but the weak spot is that you need luck with the Hab-God as your Planets could be under 20% what takes away all the advantages of your high grow.
If I could trade I will always go for better Habs with a HE race so 2 immune should be the goal.

3. factories

15/9/10 4g
First of all playing with Factories with HE is expensive as the have the highest cost for Factories of all Races. Stop before someone cry s ! Because of there 50%
Max Pop. Your Factories brings you 825 Resources per 100% Planet. For the same cost ALL other Races get 1650 resources what is a huge different.

4. Mines

10/3/16
You could play it but HE normaly needs lesser Minerals / Year as they have lesser Produktion. I play even with several HE races under 10 Mines and it works good.
I am also sure you had never problems with mines in your game with this settings Razz

5. Problems

Main Problem is the early game and the mid game where you want to build up the race. The Race design is for a long run designed but for this the race trades in early weakness.

The Race has to build a Lots of mines and Factories also all Planets have to do a lot of Terraforming.
So you have no Resources to spend to Research but you have to be in lead as HE as your ships need to move so far to get to the war field.

What means if you are next to a -F race or a good designed QS race you have big trouble if they decide to expand your way.

So the race is good at late mid game and late game but needs help by start ( or good Diplomacy).

For far for now

ccmaster
...

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