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Home » Stars! 2.6/7 » Game stories » EYITYOTG has ended
Re: EYITYOTG has ended Wed, 15 June 2016 19:40 Go to previous messageGo to previous message
bklooste2 is currently offline bklooste2

 
Crewman 3rd Class

Messages: 7
Registered: April 2015
I was the Illuminati ..an SS race 18% growth ISB , I wanted fast growth and industrial capacity so took 18% growth a 1 in 6 hab with temperature immune so able to grow via pop alone fast with a maxed home. Factories were 12/10/14 , max planet just under 3K , Con was normal which gave with tech steal the best possible weapon and con research. The big mistake was I was "umming and areing" about CE vs NRSE and chose CE figuring that the main fleet could never be cost effectively cloaked and when coming with 98% cloak CE would not matter but i wanted the scoops so much.

Originally I was going to play 1I WM but after the failed gen I saw 3 WM and a lot of high rad hab so I took low rad and SS .

I was the #2 player most of the game first to the Traders then to the Dream Cloud. Then moved to #1 and finished with 75 K resources and con24.

To the East I had the traders they made me a good offer for alliance but I chose the Coders (since we were effective allies in another game and he was TT CA which would fit well with an early 1I pop growth strategy) , David also mentioned a bit later he was talking to the Crushers.. Initially war with the Traders was possible he wanted free inter settlement which I wanted to curtail due to the fact we had almost eventual live anywhere hab between us anyway. So we set a border and a NAP and swapped 2 planets ..

Like most Smile my starting planets were poor the Traders had lots of my good planets as well as the centre . There was a nice cluster near the Coders home. I rushed for the centre very early and found the Traders there about the same time and a bit later we saw the Dreamcloud approach the south .

I colonised about 5-6 good planets in the centre ( 3-4 were 80-100) and pushed the tech for gates and at this stage the die was cast , we were arguing with the Traders about a NAP and the centre . I approached the Dream cloud for a share of the centre unmolested as the Trader offer was pretty harsh initially but they just milked me for information with no intention of allowing me in the centre and kept growing . At this stage the coders would take some time but the Crushers build an outpost . The die was cast when they attacked one of my planets in the centre up till then we only had miner cooperation at this stage we
- made a deal with the Traders for C12 for W12 , and negotiated a slightly better deal ( initially we would get planets under 34 rad) and stated we will bring 100 Frigates in immediately and do a W for C tech swap.
- The Crushers had an outpost that was also threatened their hab fit between us and we made a 3 way alliance . I figured it was allowed ( a Duo game normally has no player comms) and we could fight it out between us at the end if need be for a sole victory. Also with 9 players your either going to get singles or 3s .


Then a very interesting phase broke out , the frigates allowed us to take back some planets along with the Trader Jihad dd fleet, the Trader gave up the centre and left it to us to focus on the BC which is why he wanted the FF commitment. Then Cruisers showed up in quantity , so I build a stack of shadow shield W8 cruisers but it wasn't enough and started loosing planets . I gave most of my cruisers to the Crushers who lost them in a critical battle which he won ( I cant remember if in the at Bush / HozaRama or the ring ). 4-5 turn later a bigger fleet knocked the crushers out of the centre .This left me with the Con research for BB and building new W10 cruisers , I got W10 BBs 1 turn too late , the ones I produced in 1 turn were not enough to stop his fleet and I got knocked out of the centre and we decided rather than risk lose the ships we will keep a single gate open at Mandrake so I gifted my BBs to the allies . This was pretty much my role for the early - mid game build ships give them to the Crushers/ Coders and do tech research.

The next phase was us holding the centre with just enough ships and all the action moved to Culture space. Though we had to be careful to always have enough ships at gates for Mandrake. I decided to push to W16 which was a lot of points at expensive at W14 I build a stack of range 2 ships partly as deception and partly to hold ground. I Then got W16 as mentioned already we build a fleet with W16 especially dave he used most of his mins. We then noticed the Guard play getting worse and especially when they did not see our fleet that took there large BB fleet which was a serious fleet.

We thought about me making a lot of W16 ships as well but decided I should focus on skirmishing with cloaked mine layers and push for w20 ( and when we got there we didn't need to make many doom ships ( crushers did build some ) so I pushed onto W22. I then started producing W22 cloaked shoot first designs.

I had a huge min store at the end ready for W22 with a few slabs of Superlat BBs or Nubians.

Regards,

Ben










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