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Home » Stars! 2.6/7 » Game stories » EYITYOTG has ended
Re: EYITYOTG has ended Wed, 08 June 2016 16:26 Go to previous messageGo to previous message
Altruist is currently offline Altruist

 
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Messages: 1068
Registered: August 2005
Location: Berlin
Mac1 wrote on Wed, 08 June 2016 10:07
Altrusit, this is stupid what you say.

You attack everything in the universe and expect that only 2 players will fight back ?. This is foolish.


Well, I certainly did not say that nor would I ever expect players not to defend and/or attack so I beg you not to accuse me of stupidity, I am treating you with respect as well. Actually we were fully aware that we would need to fight more or less everybody... and we did. That, I always thought, is the spirit of a game announced with an explicit restriction to alliances.

Quote:
Eventually we didn't fight. I think the reason was that we had to put a lot more resources into cooperation and stopping of Monster!. We had intersettle a lot, exchanging ships, etc., any fight between each other would be stupid so we decided to draw straws.


Correct. That's what you did and what I wrote... you organized your game-play in a way that made it nearly impossible for you to sort it out again to conform with the victory condition... and with doing so, in my humble opinion, you broke the game. And doing not so is, after all, in the responsiblity of the players.


I guess the main reason for such games in which players take part with obvious different interpretations of the rules, or let's call it spirit of the game, is our small and dwindeling base of players which forces the very diplomacy minded and the very "battle-it-out" minded to play in the same games, so I do understand why this happens.

Let me dive a bit into the history of our games here at autohost to explain my problem: Diplomacy is a very powerful part of Stars and some like it and some not. To get rid of the diplomacy part the non-communication-games were introduced. Those are too lonely for me while the diplomacy games bore me. For those like me the games with a hard alliance restriction were introduced (I think originally by Wizard) to allow one ally but no super-alliances. Our game followed those settings, so I was surprised and a bit disappointed to see that also this setting was somehow hijacked by the diplomacy players. My problem is, the way our game developed, I have lost the last defined set of game rules I find fun and thrill to play.

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