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Home » Stars! 2.6/7 » Game stories » EYITYOTG has ended
Re: EYITYOTG has ended Tue, 07 June 2016 20:50 Go to previous messageGo to previous message
Altruist is currently offline Altruist

 
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Messages: 1068
Registered: August 2005
Location: Berlin
I played the Dreamclouds, a HG IT, from the beginning to about year 2459.

But there were 2 things I misjudged completly:
1) Either it wasn't mentioned or I overread it: the astonishing huge size of the universe: more than 1600x1600, so even a bit bigger than large. And there is a reason I don't play large or even bigger games.
2) The alliance rules: Whenever I had played games which used those settings (only 1 ally, can be changed only after 10 years...) those games were understood by the joining players as games in which you fight it out in teams of max 2. So I went into this game with the same understanding.

Turn 2459 I uploaded as usually when the flu hit me. Before that I was never sure what all the fuss was about and wether the difference between a cold and a flu would be really that great. Afterwards I knew. Within 4h I was in bed and felt more dead than alive and it took me 4 days to get out of it as "far" as to the kitchen and some more days until I could get to my shop again with computer and internet. Thus I missed some turns and some emergency orders were uploaded by my ally who started to really worry about me.

Looking again at the game in turn 2462 or 63 I realized:
a) that we had achieved our greatest expansion
b) that I had serious troubles to find the time in RL to get into the game again AND no way to keep up with a large game (which is the reason I usually don't play large games)
c) and that IMHO we had lost.

The latter wasn't so easy to see around 2460 because, as I said, we had reached our biggest expansion, had ruled the battlefield for the last decades (and a lot fun doing so), Dreamclouds were ranked 1st with at least 20% ahead of rank 2 and the Guards rank 4 (as -f!).
On the other hand, we had to fight an alliance of no less than 5 players. Well, from what I read above it was a tri-alliance which got additionally helped by the Traders and the Zoo. For us it looked like us against the rest (with the very honourable exception of the BoneCrushers). But for sure those 5 players weren't shooting at each other but very closely cooperating techwise, with terraforming and with their special PRT-abilities and exchanging ships to and fro (eg. Crushers (WM) suddenly with shadowshield-BBs). Perhaps the Zoo didn't feel like allied but they, intentionally or not, helped the Traders with tech and those again the tri-alliance.

We judged the true monster the Coders, probably a slow HP-CA needing time to develop and meanwhile making fools diplomatically out of half the universe. BUT the Coders were out of our reach, the distance to fight them too vast to stop them.

IMHO the true winners are the Coders and everybody else the fools in this game. It ended as one more of those games in which players were willing to form a super-alliance only to find themselves not able to meet the victory conditions because they smarted themselves around the game rules (while not once literally breaking them).
And finally you "draw straws".


Well, that sounds harsher as I actually feel.
A game of Stars lasting for months and months isn't, after all, not so very much about winning (although we all do like to win) and I can really not say that this game was a waste of my time... rather on the contrary: I had a blast, it was really fun and thrill to play with Rolf and upto the time I quit it was always a very exciting game for me.

The sad thing, though, it could had been even a lot more exciting game without that kind of 5-player-alliance that after a while developed as those games usually do: devasting, single-sided and without a real challenge. And as strong as the Guards and Dreamclouds were in the first 60 turns, I am not sure wether we could had won. Distances were vast and several players' races had a lot more end-game-power-potential than the Guards (-f) and the Dreamclouds (HG-IT). But we'll never know.

Well, I needed to say that.
And, please, don't forget, super-alliance or not, I would had hit the restraints of my available RL-time for Stars and would had needed to quit anyway and that's alone my fault for choosing the wrong game.

What else I need to say: this scenario map with outer ring, void and inner circle is fantastic and really adds new spice to Stars-gaming.

Since I had also lots of fun, in the next days I'll probably also write some lines, perhaps even with some maps, how the first 60 turns developed for the Dreamclouds.

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