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Home » Stars! 2.6/7 » Game stories » EYITYOTG has ended
Re: EYITYOTG has ended Mon, 06 June 2016 12:26 Go to previous messageGo to previous message
Raindancer is currently offline Raindancer

 
Officer Cadet 3rd Year

Messages: 261
Registered: February 2003
Location: Finger Lakes NY, USA

So this was my first game back after being away for 5-6 years. Life slowed down enough that I thought I could fit in a game.

I designed a nice race; quick, defensive, with good long term viability. I tested it quite a bit. Then there was a mistake and the race files were revealed. I figured I should do a new race design (not knowing that a number of people just kept their original design anyway...).

I got a cool idea. I threw together the Zoo, tested it a few times, and sent it in.

It did not take very long into the game to realize that I had make a mistake. Yeah the race was cool, but it was a very bad design for this game. A mostly-hyper-producer was just way to slow given the proximity of other players.

It did not help that my planet draw was fairly poor also.

I figured that I would have a shot if I could find an ally that matched well. As CA I could provide my terraformers helping them to grow quicker.

I quickly ran into Bone Crusher to my north. I made a quick NAP with him, looking around to see who else might make a good ally. I met Dream Crusher (err... Dream Cloud) to my south. He was pretty evasive diplomatically. Then BC got into a conflict with his other neighbor the Traders. I made contact with the Traders, and through him learned that many of the other races in the game already had alliances, including DC to my south.

Traders offered me an alliance and I accepted. The rough plan was that we would both make an effort to get established in the center area, and together we would hit BC from both sides and remove him from the game as quickly as possible.

Plans did not go well. DC (being IT) quickly brought forces into the center and knocked me out, which was especially unfortunate because there were a large number of large green planets for me there. BC twice stopped me from sending people to the north, to inter-settle with my ally. Not that my planet draw up there was especially good either.

At some point it became clear that DC and their ally Guards Guards (GG) had taken most of the center, and it was likely they were leading the pack. So The Zoo/Trader alliance made some agreements with the Coder/Illuminati alliance. This kept us out of the main conflict for a while so that we could concentrate on BC. BC was hanging on pretty well, then was harder to take out when DC started to send ships into his space to protect him. I managed to kill one of the early DC fleets, and was building up to take out the other fleet when it left. Not too many years after that BC lost his primary fleets, but not before taking out my bombers and further extending his life. So it was about year 80 when BC was finally killed.

So Kudos to BC (Little Eddie I believe is his SAH name) for doing well against the odds, and for staying in to the very end.

Once the BC fleets were locked up I was able to move north and inter-settle with the Traders... years after I was supposed to be there. Between that and planets from BC I had many more planets to help growth. The Traders had helped me quite a bit by colonizing the planets that were green for me and building some factories so that I would be able to get them up to full production more quickly.

I had also decided to colonize reds for minerals and a little more resources. Over time I did a lot of that and by the end I had about 20 red planets each worth about 170 resources each and each producing minerals I figured that I would need.

I was building my planets as quickly as possible. Traders figured that his planets that were green for me were worth a lot more to me, so I started to take his planets as fast as I could produce more pop and send it north. I had about 10-15 years of very fast economy growth, from about 12K to about 25K, looking to get to 35-40K. I figured it was time to get back to communications with the other alliances.

From what I had known the DC/GG alliance was pretty well balanced with the Illuminati/Coder alliance. In those years being focused on killing BC I had not realized that Illuminati/Coder pair had taken the lead. My cloaked pen-scan galleons (also sent out pretty late) confirmed that C/I had more planet and more pop. I had not even looked at the fleet lists when DC/GG volunteered that they were each losing about a planet a year. Roughly we figured that C/I had significantly more economy than DC/GG/Zoo/Traders combined.

Looking at tech I had seen from a Trader battle that C/I was way ahead on tech; 7 Energy, 4 Weapons, 2 Electrical... and it was likely thy would be getting Nubians soon, and I was still at Const 16.

So in summary: C/I had superiority with current fleets, planets and economy, and technology. I looked for options. There was a slight chance that if DC got me to Const 26 (unlikely), and I made my own way to Weap 22 (possible but not probable) that I could produce some decent Nubians. But I could still be 10 years behind producing them, and at a quarter or third of the C/I economy.

Seeing no way that anyone could beat the C/I alliance I called for the final vote.

Congratulations for Illuminati and Coder for building their economies and for taking the center. I would say that it was also good that they managed to keep me from knowing how big they were.... except that even if I knew I doubt the results would have been any different.

RainDancer/Zoo Keeper



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