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Home » Stars! 2.6/7 » The Academy » MTs too random
MTs too random Thu, 18 February 2016 10:32 Go to previous message
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Petty Officer 3rd Class

Messages: 48
Registered: February 2007
Not just them showing up either.

The free ships are nearly useless since you cant build more and are much worse than the free tech advances. The free tech advances are inferior to most of the MT parts (although genesis and jumpgate seems to be of limited utility). Mega poly shell is OP compared to Langston (20% jammer vs 5% jammer, takes up the same amount of shield/armor slots, yea, no, and the 500 DP vs 190 DP is silly).

Mega poly shell is useful all the way till end game if for no reason other than to stack as much armor/shield as possible combined with the penetrating scanner and jamming. But most of the MT parts have a limited useuflness period...that is complicated by the fact that when you get it is entirely random.

AM torps are useless when you have armageddons. Actually they are of neglible usefulness even if you have limited weapons tech because of their massive bio requirement. 60 DP per weapon slot (even with the range and accuracy) is only useful in the early cruiser era, it simply doesnt do enough damage to kill battleships or nubians.

Langston shell becomes obsolete pretty quickly beacuse its secondary effects are minor compared to the mega poly shell. Multi-cargo pod's main usefulness is getting bigger holds for large freighters, but hardly a game changer. Multi-function pod is an improved maneveuring jet but thats not very useful in the late game unless you are stacking heavy armor on beam battleships (since stacking armor generally gets you killed from missiles, and most ship designs are better off stacking shields).

I just cant help but roll my eyes when i tech levels 20+ and i get something like 2 MT scouts. Yay!

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