Re: Thoughts on weapon balance |
Mon, 15 February 2016 07:11 |
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XAPBob | | Lt. Commander | Messages: 957
Registered: August 2012 | |
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Gatlings hit each token, which mean they can be powerful against either multiple enemies or a mixed fleet.
They are relatively weak against a single ship type fleet, but there will be other counters to those anyway.
The Beams/Sappers/Missiles/Torps/Chaff system has proven relatively well balanced.
Everything needs some Iron - Missiles need lots of it, and plenty of Germ (which you've used up building factories)
Beams need boranium, as do bombs
Sappers need germanium - which you've used up building factories and missiles ships (computers)
Torps need iron but can get away with a bit less germ
Of course everything needs economic resources as well....
Deflectors outweigh capacitors (because they stack further), and with regen shields you can have large beamer stacks just fire at each other and do no damage at all...
Missiles come in and do nasty damage, even through shields - but Jamming does reduce their effect considerably, and they are very expensive to lose (in Iron, Germ and resource) particularly as the 'enemy' will likely be able to scoop up those minerals and run away with them (in order to build more ships).}
In the late game minerals are a scarce resource - you've depleted minerals from all the planets other than that one that just got hit by a comet, and the HW's. Unless you have an AR mining all the HW then you are really struggling, and are running an alchemy programme.
So you can't afford to build/replace missile ships...
A mixed battle fleet is important - which brings gatlings into play again...
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