Re: Thoughts on weapon balance |
Sun, 14 February 2016 18:47 |
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m.a@stars | | Commander | Messages: 2765
Registered: October 2004 Location: Third star to the left | |
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Question wrote on Sun, 14 February 2016 15:05Unless im missing something, range 3 beams seem to cost significantly more resources than torps of the same level. And if you have enough miners or planets you shouldnt be running into a mineral shortage anyway.
Oh, but you eventually will, by the time techs are high and your shipbuilding is maximum.
Quote:If we look at armageddons vs AM pulverizers, the armageddons can get off two salvos before the AM pulverizers can even enter firing range and the beams take a damage penalty for distancea s well.
Yup. Then the beams get in range and all the missiles die. End of battle.
Quote:jammers are significantly weaker compared to computers, you can never put enough jammers on a ship to jam enough of the incoming missiles.
You most definitely can, particularly if not dealing with the more accurate Torpedoes.
Quote:Deflectors vs capacitors is a much more balanced comparison.
Capacitors don't compound as nicely as Deflectors.
Quote: And if you are going to use beams to try and tank enemy fire
There's designs that can do that, more or less.
Quote:(Which doesnt really work against missiles,
Most people use chaff. It's a kinda rock-paper-scissors balance.
Quote: since the missiles will see a heavily defended target with jammers and go after YOUR missiles instead)
Yup. And will most likely die when the beams get in range.
Quote:you would be better off using sappers so that your missiles can do double damage faster.
Indeed, though many players seem to neglect sappers.
Quote: Sappers + Missiles are a much better alternative to trying to use beams unless you are very short on minerals.
Add beams and chaff and you got a really great fleet mix.
Quote:for example if i do 1k damage to shields and 1k to armor, does all of the 1k armor damage apply to a single ship or is it spread out over all ships in the token?
Spread out, but only one ship can die per missile received.
So many Stars, so few Missiles!
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