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Re: Thoughts on weapon balance Sun, 14 February 2016 18:47 Go to previous messageGo to previous message
m.a@stars is currently offline m.a@stars

 
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Messages: 2765
Registered: October 2004
Location: Third star to the left
Question wrote on Sun, 14 February 2016 15:05
Unless im missing something, range 3 beams seem to cost significantly more resources than torps of the same level. And if you have enough miners or planets you shouldnt be running into a mineral shortage anyway.

Oh, but you eventually will, by the time techs are high and your shipbuilding is maximum. Twisted Evil


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If we look at armageddons vs AM pulverizers, the armageddons can get off two salvos before the AM pulverizers can even enter firing range and the beams take a damage penalty for distancea s well.

Yup. Then the beams get in range and all the missiles die. End of battle. Dueling


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jammers are significantly weaker compared to computers, you can never put enough jammers on a ship to jam enough of the incoming missiles.

You most definitely can, particularly if not dealing with the more accurate Torpedoes. 2 Guns


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Deflectors vs capacitors is a much more balanced comparison.

Capacitors don't compound as nicely as Deflectors. Wink


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And if you are going to use beams to try and tank enemy fire

There's designs that can do that, more or less. Whip


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(Which doesnt really work against missiles,

Most people use chaff. It's a kinda rock-paper-scissors balance. Cool


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since the missiles will see a heavily defended target with jammers and go after YOUR missiles instead)

Yup. And will most likely die when the beams get in range. Shocked


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you would be better off using sappers so that your missiles can do double damage faster.

Indeed, though many players seem to neglect sappers. Confused


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Sappers + Missiles are a much better alternative to trying to use beams unless you are very short on minerals.

Add beams and chaff and you got a really great fleet mix. Very Happy


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for example if i do 1k damage to shields and 1k to armor, does all of the 1k armor damage apply to a single ship or is it spread out over all ships in the token?

Spread out, but only one ship can die per missile received.



So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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