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Re: AR has no resources? Fri, 19 February 2016 11:20 Go to previous messageGo to previous message
XAPBob is currently offline XAPBob

 
Lt. Commander

Messages: 957
Registered: August 2012
Question wrote on Wed, 17 February 2016 21:55
But the square root part is the part that actually LOWERs the AR's resources per planet though? Square root of 1 million is 1000, and thats assuming you have 1:1 energy;resources ratio (which is WAY more expensive than factories with 15/9/25 settings).

And if your colonists are dying every year, how are they supposed to grow?



The sqrt of 400 is 20
But if you put those 400 people on 4 planets then you get sqrt 100 = 10 resources per planet - or twice as many resources.

A low growth AR (this is particularly applicable to low growth, but it's true elsewhere) wants to occupy every planet, and have their population evenly spread between them.

If you are a high growth AR then after the first few years you just swallow the deaths in transit, if you are low growth then you use individual tiny freighters (colo ships with a fuel tank) filled with 2100 souls. They don't die.... If you have an HE friend then their fuel tankers (minicolo+fuel) are a good ship to get.

AR max pop is not affected by the planet hab - but their resources are, so TF and N research are key (don't take temp immune - you'll be doing that research fast anyway) consider TT (for the 70 point TF, not the high biotech levels) (Note that the resources formula uses max(hab,25) IIRC, so small greens and reds are better than they look.

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