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Home » Stars! 2.6/7 » The Academy » Getting really frustrated with some things
Getting really frustrated with some things Wed, 10 February 2016 15:26 Go to previous message
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Petty Officer 3rd Class

Messages: 48
Registered: February 2007
My main annoyances are playing against PP races and trying to stop the AI from re-colonizing EVERYTHING (they all seem to have massively huge hab settings for some reason).

PP races : I startup a colony, and before i can build defences or a mass driver equipped orbital fort, the colony is destroyed within 3 turns by the AI spamming packets at it that instantly destroy it and bypass my fleet (incredibly dumb IMHO). I know you can "steal" packets with freighters, but it is incredibly micro intensive and the AI usually spams too mayn packets for me to get them all. How exactly are you supposed to counter this? A PP AI usually takes out all the other AIs by itself simply because it can sit back and one shot their colonies with impunity.

I tried going after their starbases but the AI simply doesnt care and keeps re-building them. I finally resorted to sticking 5 cruisers on every world i can to stop the AI from re-colonizing them, but the AI is somehow managing to re-colonize those worlds even with my fleet in orbit! How is it doing that? Ive tried setting up a massive standard/speed trap minefield but the AI is still somehow re-colonizing those worlds with 100k+ pop while my fleet is sitting in orbit.

And pretty much every war ive fought has been the AI ignoring whatever i do and just spamming colonies. On most occasions it wont bother to put up a fight and will simply try to out-bore me by colonizing everything. Is this typical? This seems to be a common problem with old games, the AI is usually programmed to exist for as long as possible instead of putting up a fight, which usually means avoiding the player as long as possible. The AI just keeps spamming 1 ship fleets of freighters/privateers everywhere and doesnt build any dedicated warships most of the time.

Im also having trouble with mine fields, for example lets say i have a fleet with a sweep ability of 30k mines per year or something really high. I enter a small minefield at warp 9. Since my sweep aiblity is really high, I should be able to sweep all the mines out of my path and not have to worry about the mines right? Nope, somehow i still hit the mines instead...this doesnt make any sense, my ships are sweeping the area as they advance, and they have a much higher sweep ability than the enemy's mine laying ability, so how are they hitting the mines?

I cant figure out how the patrol order works either. For example lets say i have a fleet orbiting planet X set to patrol within 50 LY. A few turns later, i notice that the fleet is now orbiting a totally different planet and set to patrol that planet instead. Why? Ive also seen patrolling fleets end up on the other side of the map with a MASSIVE list of patrol orders (which i never added to them), what is going on here? Is the feature just broken?

And is there a way to automatically set newly created ships to a certain order? Having to constantly set mine layers to lay mines is really annoying.


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