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Home » Stars! 2.6/7 » The Academy » Getting really frustrated with some things
Re: Getting really frustrated with some things Mon, 15 February 2016 20:01 Go to previous messageGo to previous message
m.a@stars is currently offline m.a@stars

 
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Messages: 2765
Registered: October 2004
Location: Third star to the left
Question wrote on Mon, 15 February 2016 04:16
A small galaxy is roughly 500+ LY from north to south. 150 LYs is a good portion of the galaxy. Not being able to build any colonies within 150 LY of an enemy orbital fort is a HUGE disadvantage.

Which is why you mustn't allow the PP AI to take and hold anything closer than 3 Warp9 jumps from your HomeWorld. Boxing


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Warp 13 packets travel 169 LY a turn if i have the calculations right.
...
And due to order of events, you actually need 169*2 LY distance to be able to intercept a packet with freighters.

Packets only travel half the distance the year of launch. 169*1.5 = 254 (255ly to be on the safe side)

But if you allow the PP AI to Research that far in such a modest playground, then you've already lost the race. Shocked


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because your fleet can be intercepted and killed, and slowed with minefields, but packets cant.

Your fleet can chaff-sweep, and also get reinforced in subsequent turns, and kill dozens of AI planets (regardless of Defenses) if properly managed. Hit over head

Packets can and should be intercepted with freighters, which generally works nicely until the AI runs out of ammo.


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You mean the starbases that they just keep re-building?

Not if you bomb them flat. Anyway, that's how you buy the time for your colonies to build 100% Defenses.


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are you really going to try and intercept every 1 man colony fleet that the AI spams? We are talking about dozens of 1 man colony fleets here.

I've intercepted worse, against humans. Twisted Evil


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I'm confused, how are you using gates to attack? The only thing you can do is try to warp them to your nearest planet and then travel through normalspace to the enemy planet, but if you are doing that there is no reason to not have your logistic ships start from the nearest planet.

Your border planets can usually only build a fraction of your total fleets. Let those be the heaviest ships, while everything else gates to the border form elsewhere. Teleport


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minefields dont overlap properly and the center is often not where the minelayers are...

Try a testbed without enemy sweepers. And don't try to overlap closer than 250 lys for starters.


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You dont even need mine sweepers, which is my point. Regular beams work just fine in clearing minefields far faster than the equivalent number of resources can lay mines.

Indeed. Unless the enemy kills your beamers, which will mean more expensive losses than special-purpose throwaway skirmishers. 2 Guns

And minelayers get cheaper to build as tech improves, don't they?



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