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Home » Stars! 2.6/7 » The Academy » Getting really frustrated with some things
Re: Getting really frustrated with some things Sun, 14 February 2016 19:22 Go to previous messageGo to previous message
m.a@stars is currently offline m.a@stars

 
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Messages: 2765
Registered: October 2004
Location: Third star to the left
Question wrote on Sun, 14 February 2016 14:54
I was trying to kill the PP AI because it kept spamming packets at my new colonies and killing them

Keep a safety distance of 152lys (255lys against Warp13 packets) between your colonizing efforts and the nearest enemy massdriver. Wall Bash


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the AI will just keep spamming nubs at uninhabitated worlds to try and kill the 1 nubian i have there so that they can colonize it. The AI will never get bored of doing this but I will get bored of having to send 1 ship to every single world and replacing them constantly to stop the colonizer spam.

Which is why you should bunch your ships and go kill AI starbases instead. And their pop transports too. Hit over head


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Im not finding normal stargates to be much of a help really, given that bombers/loaded freighters automatically prevent you from using them and you need those to take out enemy worlds.

Use gates for your attack warships. The heavier tokens need "normalspace" logistics, unless you're IT. Teleport


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beams actually take more resources than torps/missiles

That would be a concern for factoryless and HE races. Most everyone else worries more about minerals. my 2 cents


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A orbital fort with a mass driver is pretty cheap and the AI will just keep re-building them so you need to leave fleets on EVERY single one of his worlds to stop them from rebuilding it.

Freighters are cheaper. You'll need to bomb enemy worlds flat, and keep pressing for victory. There's no truces with the AIs. Hit Computer


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A single frigate with 3x mine dispenser 50s costs about 100 resources when you can first build them, and only dispenses 150 mines a year, which is easily swept away by a single destroyer with beams. Its not cost effective by any means.

It's still cheaper, easier and earlier than the alternatives. Learn to lay overlapped minefields, it's one of the most important defensive skills you'll need. Rolling Eyes


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Manually intercepting every AI fleet in range will drive you crazy because the AI will spam dozens of 1 ship fleets at you

Which is why most people prefer to kill them before they grow to that point. 2 Guns Fire bounce


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Even a super mine layer that can lay 4k+ mines a year is easily negated by a beam cruiser that is a fraction the price of the mine layer.

Killing minesweepers is a fact of war. It can and must be done. It usually needs very different designs, fleets, and management than main battles, tho. Sneaky


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Im not racing with them in the first place because those arent worlds i can colonize anyway...

Yes, you're racing to bomb them faster than they can re-colonize them. Whip


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The game doesnt seem to allow you to contro lwhere the center of the minefield is.

Centers move when the fields are swept. Other than that, yes, you can control them. Just don't try to overlap them too close. UFO


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5 turns of factory buildinng still leaves you with insufficient resources to start terraforming. Thats with HP settings of 1 res/2500 pop and 15/9/25.

It depends on your resource settings and the pop reinforcements you can muster, but I thought we were talking about factoryless races.


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Yes, but i meant for a race that uses factories. For example the planet is at -5%, when do you try to terraform it to green status?

It depends on your playstyle and race design, but you want to start Terra before your pop dies too much. Most people build a couple turns of Factories, then mostly Terra with perhaps a few Mines and Facs per turn. That's one of the things you want to testbed thoroughly for any race you design. Work at computer


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it would have been great if the help files had said "decrease inaccuracy" instead of increasing accuracy...

The helpfile is nearly but not 100% accurate. Shocked
...




So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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