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Home » Stars! 2.6/7 » The Academy » Getting really frustrated with some things
Re: Getting really frustrated with some things Sun, 14 February 2016 08:54 Go to previous messageGo to previous message
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Petty Officer 3rd Class

Messages: 48
Registered: February 2007
Quote:
You allowed the AI to reach Nub tech? That's a race you should win. Hit Computer

Still, you should be able to design and build better and cheaper Nubs, able to easily take down similar numbers of AI Nubs.


I was trying to kill the PP AI because it kept spamming packets at my new colonies and killing them before i could build a starbase/defences to stop them. Turn 1 : colonize. Turn 2 : packet gets sent. Turn 3 : packet hits. Even with 500k colonists on default settings, thats only 500 resources a turn and you have 1 turn to build defences/a mass driver to try and prevent it from being one shotted.

I can build better nubs, but the AI will just keep spamming nubs at uninhabitated worlds to try and kill the 1 nubian i have there so that they can colonize it. The AI will never get bored of doing this but I will get bored of having to send 1 ship to every single world and replacing them constantly to stop the colonizer spam.

Quote:
But are way way cheaper and lighter/faster, so you can build (and gate around) more. You need to tailor your fleets to the enemies they need to beat, and beams are a great companion to the more expensive missile ships.


Im not finding normal stargates to be much of a help really, given that bombers/loaded freighters automatically prevent you from using them and you need those to take out enemy worlds. Also beams actually take more resources than torps/missiles IIRC, and are only cheaper iron/germ wise.

Quote:
Use the dodge then. But your best defense is taking down their mass drivers.


A orbital fort with a mass driver is pretty cheap and the AI will just keep re-building them so you need to leave fleets on EVERY single one of his worlds to stop them from rebuilding it. That is a micro nightmare.

Quote:
Much cheaper, earlier to get, and easier to manage than the alternatives.


A single frigate with 3x mine dispenser 50s costs about 100 resources when you can first build them, and only dispenses 150 mines a year, which is easily swept away by a single destroyer with beams. Its not cost effective by any means. Unless you are playing SD, its simply impossible in the late game to maintain a sizable minefield because even the AI can sweep them with impunity and 200+ frigate minelayers can't keep up.

Quote:
Kill their sweepers!


Manually intercepting every AI fleet in range will drive you crazy because the AI will spam dozens of 1 ship fleets at you. Also it is WAY too easy to sweep mines...amount of mines swept per year is the beam weapon's damage x4, you dont even need gatling beams to sweep a ridiculous number of mines per year. A blaster doing 69 damage sweeps 276 mines per year, a minesweeper 50 lays only 50 mines a year and takes 55 resources to build, compared to less than 20 for the blaster. Even a super mine layer that can lay 4k+ mines a year is easily negated by a beam cruiser that is a fraction the price of the mine layer.

Quote:
Which is exactly what you need to win that race. Warp4 takes a lot longer to reach targets than warp8/9.


Im not racing with them in the first place because those arent worlds i can colonize anyway...

Quote:

Several smaller overlapping minefields are better than a few large ones.


The game doesnt seem to allow you to contro lwhere the center of the minefield is. Ive had fleets in deep space laying minefields and the center of the minefield shows up quite fara way, looks like 30+ LY away at least. I have no idea how that works, and trying to lay overlapping minefields often causes the minefields to merge together.

With SD, this is particularly problematic because detonating minefields hurt all non-minelayer hulls. Ive tried putting them between my planets and the enemy planets, but it doesnt seem possible to control the exact location of the minefield and either the minefield ends up covering my own planets (which usually have stuff like freighters at them) or it is too small and does nothing much. Its a very large resource investment for neglible effectiveness.

Quote:
It shouldn't, if you have cheap mines, high growth a
...

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