Home World Forum
Stars! AutoHost web forums

Jump to Stars! AutoHost


 
 
Home » Stars! 2.6/7 » The Academy » Getting really frustrated with some things
Re: Getting really frustrated with some things Fri, 12 February 2016 11:46 Go to previous messageGo to previous message
Question is currently offline Question

 
Petty Officer 3rd Class

Messages: 48
Registered: February 2007
Does anyone have a link to a battle calculator then?

I cant colonize all the planets though, the AI has such massively wide hab settings that they can colonize at least 3 times my planets on average. In my latest game the AI is spamming nubians which is forcing me to leave Nubians on every planet to try and stop him from re-colonizing them the next turn, but they eventually get worn down due to attrition.

Defence fleets seem to work best with long range weapons in my experience as beams will take more damage and get worn down much faster.

Quote:
Yes: Build defenses! Rolling Eyes

You can also "dodge": Park an evac transport in orbit to ferry your pop to safety, and have a Colonizer nearby. Next turn your colony is up and running again!

Also, you can try to intercept packets en route with a Transport ship, and Load all their minerals before they hit your people.


A factoryless world wont be able to build defences fast enough before the packet hits in 2 turns usually. Also ive seen the AI just spam large enough packets that will wipe out a colony even with a warp 7 driver and max defences.

Quote:
Their ships get faster as their engines get better. It's a race, and you need to keep up.


Its not a matter of speed, but the fact that the AI will eventually spam enough ships to kill the destroyer and the AI will never get bored of spamming 1 ship fleets that are impossible to mass intercept.

Quote:
Carry enough minerals with your fleet to fast-build a Fort, or Dock.


But the bottleneck is resources, which cant be transported to new colonies...

Quote:
That's why stargates are useful. And minelayers too. Build a border with minefields, and watch the AI smash mindlessly against a near impassable barrier. Cool


In my experience minefields are really expensive, you need at least 50 frigates to put up a decent minefield, 100 if the enemy starts sweeping, and it tends to not do anything except slow the AI down. The AI will just send colonizers at warp 4.

Quote:
So bring the fight to their planets.


Which is what i do, but the AI doesnt try to stop me most of the time, it just re-colonizes everything i can. Its got multiple nubians running around but instead of sending fleets to reinforce the worlds im attacking, it just doesnt care and sends them to hit the defence fleets i have that try to stop its colonizers.

Quote:
Well, you can try your luck with neutron bombs and such things but IMHO they are not efficient enough. You'll need those bombs you don't want to use: m70, m80, cherry. Against planets with heavy defenses lbu-bombs speed things up a lot.


Yes, in my experience something like 20 b-17s loaded with cherry bombs will generally kill most worlds in one turn, but im trying to do it WITHOUT killing the factories because it takes forever to get a factoryless world up and running. Smart bombs will do it but it tends to take 4-5 turns o a world with 500k pop or more, with the same amount of B-17s. Also i find it weird that i never get messages indicating that i have gained tech points from invading a colony...is that normal? And smart bombs never tell me how many bombs are intercepted by defenses, unlike normal bombs.



Report message to a moderator

 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: No-com games and runaway players
Next Topic: Hello again Stars-Autohost!
Goto Forum:
  


Current Time: Wed May 15 06:18:45 EDT 2024