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Re: Getting really frustrated with some things Thu, 11 February 2016 11:18 Go to previous messageGo to previous message
Altruist is currently offline Altruist

 
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Messages: 1068
Registered: August 2005
Location: Berlin
Question wrote on Wed, 10 February 2016 21:26
My main annoyances are playing against PP races and trying to stop the AI from re-colonizing EVERYTHING (they all seem to have massively huge hab settings for some reason).


That's true.
In general AIs don't cheat and the same rules apply as for every human player with one big exception: race pts available for race design. The AI designs use up many many more pts than any human has available. But that's ok because otherwise the AI would be even weaker than they already are.

Quote:
PP races : I startup a colony, and before i can build defences or a mass driver equipped orbital fort, the colony is destroyed within 3 turns by the AI spamming packets at it that instantly destroy it and bypass my fleet (incredibly dumb IMHO). I know you can "steal" packets with freighters, but it is incredibly micro intensive and the AI usually spams too mayn packets for me to get them all. How exactly are you supposed to counter this?
[...]
I tried going after their starbases but the AI simply doesnt care and keeps re-building them.


Kill not only the base but bomb and conquere the planet. Some nice amounts of minerals can be found...

Quote:
I finally resorted to sticking 5 cruisers on every world i can to stop the AI from re-colonizing them, but the AI is somehow managing to re-colonize those worlds even with my fleet in orbit! How is it doing that? Ive tried setting up a massive standard/speed trap minefield but the AI is still somehow re-colonizing those worlds with 100k+ pop while my fleet is sitting in orbit.


This sounds like:
a) wrong battle orders for your cruisers
b) Have you perhaps filtered out colony designs in the scanning view? It's the button at the top right with the red and black ships, there you can set which ships are shown and which not... very useful tool. But since the AIs are spamming so many colony ships (especially the HE-AI), one very often filters out colony ships.

5 cruisers are a bit too many IMHO.
It's a long time I played a full game vs AIs but I think I remember putting a simple frigate with a single coloidal phaser in orbit of EACH "cleaned" planet to avoid recolonizing. That works automatically without any additional orders from you except sending the frigate to the planet.
But at later stages sometimes upto 3 colonizers or more of different or same AIs might reach a planet in the same year and your watch isn't able to catch all, sometimes some AI-warships get behind your frontiers and thus you need a kind of manual guard stationed to defend a whole area or cluster. This patrol consists of 2 pieces:
1) A freighter with pop to popdrop planets recolonized by the AI (those who got thru your planetary guards)
2) A small patrol of warships capable of hunting down stray AI-warships which managed to get beyond your frontiers.

Quote:
And pretty much every war ive fought has been the AI ignoring whatever i do and just spamming colonies. On most occasions it wont bother to put up a fight and will simply try to out-bore me by colonizing everything. Is this typical?


Yes.
Unfortunately the tactical and strategical abilities of the AIs ware very weak.

Quote:
Im also having trouble with mine fields, for example lets say i have a fleet with a sweep ability of 30k mines per year or something really high. I enter a small minefield at warp 9. Since my sweep aiblity is really high, I should be able to sweep all the mines out of my path and not have to worry about the mines right? Nope, somehow i still hit the mines instead...this doesnt make any sense, my ships are sweeping the area as they advance, and they have a much higher sweep ability than the enemy's mine laying ability, so how are they hitting the mines?


Movement happens before sweeping.
Orders of events:
* http://starsautohost.org/sahforum2/index.php?t=msg&th=23 86&start=0&rid=&S

So your ships move into the minefield, perhaps hitting mines, then they sweep.

Quote:
I cant figure out how the patrol order works either. For example lets say i h
...

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