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Home » Stars! 2.6/7 » New Game Announcements » EYITYOTG (tentative parameters for new game )
EYITYOTG Wed, 08 July 2015 03:10 Go to previous message
neilhoward

 
Commander

Messages: 1112
Registered: April 2008
Location: SW3 & 10023
Looks like we have five players interested so far, and we have a volunteer for game setup.

Universe and Game Parameters
Galaxy remapped to circle, players equidistant with ~30 stars per. Density after remap is closest to dense (~2.5 stars/10kly^2).
Radius of circle equals the square root of number stars over density, all over p and rounded to the nearest multiple of four.
Acc BBS is on. No PPS.
No Random Events.

Race Restrictions and Penalties
Joat: No NAS, 50 points set to defenses.
IS: 50 points set to defenses.
IT: 50 points set to defenses.
HE: No -F.
CA: A number RW points set to defenses and MPGR such that the growth rate may be increased 5%.
All: Weapons expensive, Con not cheap.

Schedule
0600 GMT every day through 2450. After 2450, switch to 3 or 5 turns per week until the game is over.

Rules
No pregame alliances.
Communication allowed.
Race names visible on game page, Player names not visible.

If 5 players or less:
Single player victory. At any given time no player may have more than 1 other player set to friend, and all other players must be set to enemy. Also, (A)Setting another player to friend requires an email notification to the host (no action required by host, this is only for record keeping for point B), and (B) setting another player to friend initiates a 10 year cool-down period before another player may be set to friend. Point B does not impose any restriction on changing player relation from friend to enemy, only the adding of friend status to a new partner.

If 6 players or more:
Single player victory, or team victory comprising no more than two players. At any given time no player may have more than 1 other player set to friend, and no more than 1 player set to neutral. Also, (A)Setting another player to friend requires an email notification to the host (no action required by host, this is only for record keeping for point B), and (B) setting another player to friend initiates a 10 year cool-down period before another player may be set to friend. Point B does not impose any restriction on changing player relation from friend to enemy (or neutral, so long as no more than 1 player is set to neutral at any time).

Player Exploitable Bugs / "Features"
Repair after gating, chaff, ISB trumps IT gate scanning, split fleet dodge are allowed.
Mine damage dodge and mine damage allocation are allowed.
Do not cause target list overload: do not cause more than 100 of your fleets to be at any one location.
Do not cause battleboard overflow: do not send more than 75 of your tokens into a battle (merge happens after battle).
Do not put alpha or beta torps on ships with more than two engines.
No explicit ban on minimum damage, but the last two should be adequate to nerf it.

AR exception: Alternate Reality PRT may build up to 6 cheap colonizers (Colonize without Colonizer), anytime upto 2415.

Anything else on the Known Bugs (JRC3) - Player Exploitable Bugs / "Features" list is disallowed. See the list in the Must Know section of the forum.

Options
jscoble had some good ideas here. He first suggested that instead of a simple circle we try a ring. I was hesitant because I like watching the race to the center. He then suggested something like a bullseye: players distributed along an outer ring not much wider than the proposed circle, an inner band void of stars and taking at least 2 years to cross, with an inner circle of stars at the core. I will post some numbers and a picture after work.

What are your suggestions?








[Updated on: Fri, 10 July 2015 08:49]

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