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Home » Stars! 2.6/7 » New Game Announcements » EYITYOTG (tentative parameters for new game )
Re: EYITYOTG Fri, 17 July 2015 21:50 Go to previous messageGo to previous message
neilhoward

 
Commander

Messages: 1112
Registered: April 2008
Location: SW3 & 10023
The scrapper rules are mostly recycled from the game sophisticated. The chart is skewed because the forum does not recognize some types of spaces. Along the bottom is the number of scrappers (split into separate fleets) from 1 to 10. Along the side are the number of research fields (e.g. weapons and propulsion) in which the scrap has higher levels than your race. Where these meet is the percent chance (idk or remember if it is round or rounddown 2) of gaining a level of tech from one of those fields.

More at the wiki articles Tech Trade by Scrapping and Guts of Tech Trading.

The Beam deflector gives level 6 in Ener, Weap, Const, & Elect. The DNA Scanner gives level 6 Bio. If your race takes the NRSE LRT, your scrap will have the DDL7 engine for Prop level 5, otherwise it will have the RadRam for level 6 Prop.

There is no restriction against using the scrap for the purpose of scouting or boosting. Email me if you want to look at the player turn files for Sophist, and I will include a spreadsheet that shows how each player's scrapping tactic paid out.

Other publicly available resources include turn files for the last few Dynamic Duos games. See game stories for links.

As to naming conventions, you are not required to maintain anonymity. It is just there in case you want it.


[Updated on: Fri, 17 July 2015 22:35]

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