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Home » Stars! 2.6/7 » New Game Announcements » EYITYOTG (tentative parameters for new game )
Re: EYITYOTG Fri, 10 July 2015 22:19 Go to previous messageGo to previous message
neilhoward

 
Commander

Messages: 1112
Registered: April 2008
Location: SW3 & 10023
ccmaster wrote on Fri, 10 July 2015 07:21
Hi ,

whats about the setting of the Sophisticated game with the bulls eye rule and the ally rules ?


ccmaster


I like that idea. Can we somehow work in the other PRTs that were not allowed in Sophist?
And can we give at least a hand wave to balancing PRTs more than just number of scrappers?

Here are some details on a proposed bullseye setup:
Some Numbers
Template for 6 Players
This bumps the number of stars per player up to 32-36.
Start with 10x #players stars in core at 2.5 density, gap width 100 ly less than core radius, determine number of stars that would have been in gap if 2.5 density then add actual number of stars to determine radius of ring.









[Updated on: Sat, 11 July 2015 14:53]

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