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Home » Stars! 2.6/7 » The Bar » A small-quick comms game (No teams allowed though)
A small-quick comms game Thu, 30 October 2014 10:12 Go to previous message
nmid

 
Commander

Messages: 1608
Registered: January 2011
Location: GMT +5.5

Hi,

Both the upcoming games are no-comm games.
I miss on some of the talk and diplomacy that goes with a comm game, so I am putting out a call of interest for a quickish game that should get over in about 3-4 months top.

The starting 50 years will be 6 turns a week (one turn on the weekend).
Considering holds/Christmas break/delays, I would expect the game to get over in around 4 months.

It will ideally be a small universe with about 32 planets a player.
Going to aim for 4-6 players for this.
No teams will be allowed, which means that everyone will be set to enemy.
If Tech trading is allowed or not, will be decided by the players.

Race restrictions
1. CA is 200 points in the hole.
2. Joat can't take NAS, 60 points in the hole.
3. If we do upgrade to a medium universe, then IT will be 30 or 50 points down.

I'm interested in seeing what others think about it.



I know my minefields.. but I'm a chaff sweeper.
I used to curse when I got stuck in traffic... till I realised I AM traffic.

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