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Re: Stars Core Engine Sat, 31 January 2015 13:55 Go to previous message
Shadow Whist is currently offline Shadow Whist

 
Chief Warrant Officer 2

Messages: 167
Registered: August 2003
Location: Vancouver, WA
@quatch: Thanks!

Part of the reason for my approach was that I wanted to do something more then an exact replica of the original. I wanted the data model part to be expandable/modifiable and it was unclear how to do that without capturing some of pieces first. I also wanted to make sure that the effort would 'achieve' a 'step forward' rather then be another failed attempt. I think there has been a lot of progress. In fact, the pieces are much clearer in my mind now - as compared to when I started. So much so that I have been working on the x-file JSON structure. This is now starting to inform how the classes interact.

If one considers that I am 'drawing' an outline - then I feel pretty close to connecting the ends. This is the essentially Production and Fleets. Once 'connected' its a matter of 'filling' in the outline (the details like mineral depletion and all the other behaviors) OR stacking things on top of the outline ( Scanning/Intel, Battleboard, etc). These are the things that interact with the space objects but are not space objects themselves. There is still a long way to go but still doable. (I feel like I am in year 30 of a 10-12 player game in a medium size universe - the fun stuff is just about to happen Very Happy Twisted Evil Very Happy )

-SW

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