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Home » Stars! 2.6/7 » The Bar » DD6 Mine Damage Experiment (Mine Damage Dodge Allowed)
Re: DD6 Mine Damage Experiment Wed, 29 October 2014 11:17 Go to previous message
vmanuel is currently offline vmanuel

 
Chief Warrant Officer 3

Messages: 187
Registered: October 2004
Location: Dallas, TX USA
On Wed, Oct 29, 2014 at 10:00 AM, Rolf Verberg wrote:
>
> Could you post my reply, I tried again, but am unable to login to autohost Sad
>
> I think it had minimal impact for us. I think overall, but
> particularly early on, the issue is most relevant to SD players. Our
> PRTs where IS/WM so I can only answer as an opponent. Not being SD, we
> really used minefield mostly defensive. It's simply to easy to prevent
> opposing non-SD minefields in a border zone. However, we were on the
> attack most of the game. So our own minefields and our opponents
> reaction to them didn't play a major role I think.
>
> The Luciferians/Asmodaian were across from us at the start and we
> never pushed their presence in the center and they in return left us
> alone too. The Forsaken/Undead were North and we kinda established an
> early border that was initially relatively quiet too.
>
> Early on, we decided to go South first and try for a "quiet" border in
> the North and Center. That worked well and we had little issues with
> minefields in the South. So no need to use/abuse the bug.
>
> Then we noticed that the Forsaken/Undead were pushed fairly hard by
> the Trader/Hitchhikers and we decided we wanted a piece of the cake.
> We didn't have a "barrage" of minefields and pretty much dealt with it
> the normal way.
>
> The Luciferians/Asmodaian were much more adapt/aggressive at using
> minefields, but by the time we faced them we simply used Nubs in
> larger numbers which made using the bug kinda irrelevant. We just took
> the hits and moved on.
>
> We did use the bug occasionally. Since there was a discussion about it
> before the game start, we decided to leave the option open. We
> dedicated a slot, the number one slot, for chaff right from the start.
> I don't think we used it a lot though. That being said I kinda would
> prefer it to be banned. I think it's ok either way as long as it's
> clearly stated in the rules, but I still see it as using a loophole
> that clearly shouldn't be there. I think it can have an early impact
> especially for an SD player that plans using its PRT aggressively in
> the early game.
>
> If a host is willing to patrol it and if there are clear rules about
> what's considered misuse, I would prefer a ban. I don't think this
> particular game changed my mind about it, I kinda had the same opinion
> before.
>
> Cheers, Rolf.



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