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Re: Sophisticated Sun, 02 November 2014 19:59 Go to previous messageGo to previous message
neilhoward

 
Commander

Messages: 1112
Registered: April 2008
Location: SW3 & 10023
My exam is delayed, so race file deadline is extended to Wednesday 2000 GMT.
We might have our tenth player. More are welcome.

Some Clarifications
Rules
There is no explicit ban on Min Damage. Do not put alpha or beta torps on anything with more than two engines. Do not cause more than 75 of your tokens to appear at any one battle. If you are unsure of the difference between fleets, stacks, and tokens, ask for some help.

What constitutes communication for the purposes of this game?
-sending tech lambs/scrappers to another player?
-sending minerals to another player?
-setting the stage for a pop drop?
-setting out chaff to draw an arrow, peace sign, smiley face ...?
Anything like this is just asking to be banned.
No communication game: no diplomacy, no cooperation, no pickle tickling, etc.
Please do not call the Ban Hammer.

Do not spoof player scores after they go public. Stuffing pop in orbit is fine. If a player systematically orders pop up and down just to game the score, I might alter their orders and have the pop stay up while the fleet is scrapped.

Universe Setup
246-324ly (~300ly) distance between enemies is what I plan for, might be a little bit more. If there are two clear camps of races (ie fast and slow) the faster races (1ww, -f, qs) will be a little bit closer to the center and/or a little bit closer to each other. This depends on the types and frequency of races fielded. It is my fallback position, though there would be some fluctuation in the distance from center. If there is a clear distinction of fast and slow races, I am more inclined to put the speedies closer together. HW queues are set to alchemy (after FFs built) from 2400-2402.

Approx diameter of remapped circles:
10 player ~1340ly
9 players ~1199ly
8 players ~1094ly




[Updated on: Sun, 02 November 2014 20:00]

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