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Home » Stars! 2.6/7 » New Game Announcements » Sophisticated (and all jacked up)
Re: Sophisticated Fri, 31 October 2014 15:48 Go to previous messageGo to previous message
neilhoward

 
Commander

Messages: 1112
Registered: April 2008
Location: SW3 & 10023
I am sorry to make this confusing. You will receive your normal starting ships as determined by your race, plus a number of frigate scrappers (27 for Joat, 31 for IS, 42 fer everybody else).

All of your frigate scrappers will be identical and contain both RNA Scanners and Beam Deflectors. Your Frigate Scrappers will all have DDL7 engines if you took the NRSE PRT. If you did not take the NRSE PRT, all of your frigates will all have RadRam engines.

I will use the Zerohack mod to build the frigate scrappers (so they have tech level zero and no mineral or resource cost). I can create the game with an unmodded version of Stars! (causing your regular starting ships to be just like they normally are) and then load Zerohack to build the frigates. Alternatively I can create the game in Zerohack and your regular starting ships (eg Santa Maria, Stalwart Defender, etc) will have upgraded components as a side affect. In order to keep those components, the ships will need to be transferred to another player and transferred back again. This creates a second choice: If you decide to have the upgrades, do you want to start at 2404, or have a random player know that someone has those starting ships (ie potential knowledge of PRT/LRT of an adversary, but not which one). To keep things anonymous, each player will have ships transferred with each other player, so all race names are revealed to each player. Since I won't distribute history files from before 2403 (or 2404 if that route) locations are secret at the start.

You will not be able to build any more of these ships until you complete the necessary research, but those starting ships are much more important for the non-AccBBS game. If your race normally starts the game with remote mining ships and did not take OBRM, they get a boost to 240% from robot upgrades. The armor and engine upgrades improve the range of some ships significantly.

Also, check out the table i posted for guts of tech trade. It shows the chance of gaining tech based on number of higher fields and number of fleets scrapped; it will be very useful for getting the most out of your scrappers.

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