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Home » Stars! 2.6/7 » The Academy » Tracking a fleet through a wormhole
Tracking a fleet through a wormhole Tue, 16 September 2014 16:10 Go to previous message
skoormit is currently offline skoormit

 
Lieutenant

Messages: 665
Registered: July 2008
Location: Alabama
I observed the following interesting behavior when tracking a fleet that jumped through a wormhole.

Year 0:
I give fleet Z a waypoint of enemy fleet F. I set the speed to warp 0.
Meanwhile, the enemy gives fleet F orders to move through a nearby wormhole.

Year 1:
Fleet F has moved through the wormhole and is still on my scanner (although fleet F is no longer in range of fleet Z's scanner, he is in scanner range of a planetary scanner of mine).
Fleet Z's waypoint has moved to the deep space location where fleet F entered the wormhole (which is not where fleet F actually is).
Fleet Z's waypoint target still refers to fleet F by name. It does not say "Deep Space." But if I click the blue diamond to change the target selection, the only option is "Deep Space" because nothing is at that location. However, I don't change the target selection. I leave it referring to fleet F by name.
I do *not* get the standard message about "the fleet you were tracking...appears to have outrun the range of your scanners." Which makes sense, because fleet F is still in range of my scanners. So even though the location of the waypoint for fleet F is visually out of whack, fleet Z is still apparently targeting fleet F.
Meanwhile, the enemy gives fleet F orders to lay mines.

Year 2:
Fleet F lays mines.
My planet nearby to fleet F is destroyed. Fleet F is no longer in range of any of my scanners.
I get the standard message about "the fleet you were tracking with fleet Z...appears to have outrun the range of your scanners."
Here's the interesting part: fleet Z's waypoint for fleet F has now moved to the actual location of fleet F and the waypoint now says "Deep Space" (since fleet F is not on my scanner at that location).

(I presume that if fleet F had still been in scanner range in year 2, my fleet Z would have been targeting it directly (instead of Deep Space), and I would not have gotten the standard "appears to have outrun the range of your scanners" message. But I have not tested that.)

In other words, it seems to take an extra turn for the waypoint location to update on the map when a fleet you are tracking jumps through a wormhole and is still in scanner range.





[Updated on: Tue, 16 September 2014 16:11]




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