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Re: xy modification after game has started Mon, 21 July 2014 12:11 Go to previous messageGo to previous message
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Registered: October 2004
Location: Third star to the left
raptor wrote on Mon, 21 July 2014 06:22
Which one are you looking at? I decompiled StarsPlayerTool.exe, but pulling out raw strings does indeed show names for Blocks 6,7,8,12,13,16,17,20,26,28,30.

2013.09.01. IDA-free finds all strings and many func names, and IDA6demo flags most RTL calls too. You can forget about Boomerang's fake C src. IDA's true ASM is much clearer. Pirate

Quote:
Most of this data is already in the decompiled sources for PaulCr's tools, of which I'd like to exhaust first before I attempt learning about disassembly.

By all means, milk PaulCr's code for all its worth. I can handle the (dis)assembly if needs be, though I reckon the exe itself will be more useful as benchmark than what can be guessed about structs and algorithms from the ASM. Work at computer

Are there any more tools that might harbor other useful information? Sherlock



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