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Re: xy modification after game has started Sun, 06 July 2014 15:14 Go to previous messageGo to previous message
m.a@stars is currently offline m.a@stars

 
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raptor wrote on Sun, 06 July 2014 15:07
The whole idea is to be able to edit the data using standard java objects, then reading/writing to a file using those objects. Internally, we could easily have other data types as members of the blocks themselves, then allow API access to them.

I don't know the best way to go about it.. I just started coding and this is what happened. Above all, I want to make the code semi-easy to follow as that will lower the barrier to entry for contributions. Smile

Sounds good. Hardcoding could do for starters, but I'm guessing some parameterization will be needed for better flexibility. At the very least, avoid having to hardcode so many things if there's a way to "softcode" the main details (type, size, sub-blocks, kinds of payload, etc) for each blocktype. Work at computer



So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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