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Home » Stars! 2.6/7 » The Bar » Why unlimited counter-design is bad?
icon5.gif  Why unlimited counter-design is bad? Wed, 18 June 2014 08:46 Go to previous message
theval is currently offline theval

 
Petty Officer 3rd Class

Messages: 43
Registered: May 2014
I'm reading Wikipedia:

Quote:
A significant complication to player's lives is caused by a limit of only 16 different ship designs per player. This means that older ships must be scrapped before new designs can be implemented, once the limit is reached. This limit acts to prevent unlimited counter-designing.


I don't understand why it is a problem. I think it rather comes from 16-bit nature of stars!. There are several reasons why it would work without a limit:
* resources still have to be invested in building ships with new designs
* new design ships must be transferred to the point where they can take effect, i.e. war zone, remote mining worlds, etc
* new technology naturally obsoletes current (i.e. engines burn less fuel, weapons hit better)

Personally I find irritating this painful process of choosing which design has to go. I'd rather have them go naturally, by having a proper reliability bathtub, where ships start to have problems after certain number of years from the construction year.

What's your take on it?

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