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Re: Why unlimited counter-design is bad? Wed, 18 June 2014 09:15 Go to previous messageGo to previous message
skoormit is currently offline skoormit

 
Lieutenant

Messages: 665
Registered: July 2008
Location: Alabama
I can't imagine Stars without a design limit. Design management adds a significant layer to the grand campaign strategy.

I hate to go literary (on internet posts about 4x strategy games), but I can do no better than to reiterate William Wordsworth:


Nuns fret not at their convent's narrow room;
And hermits are contented with their cells;
And students with their pensive citadels;
Maids at the wheel, the weaver at his loom,
Sit blithe and happy; bees that soar for bloom,
High as the highest Peak of Furness-fells,
Will murmur by the hour in foxglove bells:
In truth the prison, into which we doom
Ourselves, no prison is: and hence for me,
In sundry moods, 'twas pastime to be bound
Within the Sonnet's scanty plot of ground;
Pleased if some Souls (for such there needs must be)
Who have felt the weight of too much liberty,
Should find brief solace there, as I have found.


A poem two centuries old, relevant in a discussion about a game two decades old. Yay, culture.



What we need's a few good taters.

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