Boosters - why DDs? |
Tue, 10 June 2014 16:49 |
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mrvan | | Officer Cadet 1st Year | Messages: 220
Registered: May 2014 | |
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I've heard it claimed that 2xfuel DD are much better boosters than scouts. Is this really the case?
Tech level con 3 / prop 0, -IFE=QJ5 (hence the need for boosters)
2xFuel DD, fuel 780, I 30 (3., G 6 (0. res 46 (5.9), mass 40
1xFuel Sc, fuel 300, I 13 (4.3), G 6 (2) res 17 (5.6), mass 15
(parenthesized numbers are cost per 100mg of fuel)
Do people prefer the DD because of the lower G requirement? Is it that significant? I normally build say 4-6 boosters max, since they normally come back on turn 2. Do people build so many more that the ~9G per DD equivalent saved adds up?
Other advantage of DD: you can add cheap lasers (but it might not catch unarmed ships anyway?)
Disadvantage of DD: less flexible (with scouts you can boost 300/600/900, with DD only 780/1560)
Am I missing something obvious?
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